Brothers: A Tale of Two Sons cover art

Brothers: A Tale of Two Sons

2013Starbreeze StudiosPlayStation 3, PlayStation 4, Windows Phone, Android, PC (Microsoft Windows), iOS, Xbox 360, Xbox One, Nintendo Switch

Brothers is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers also cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player to manipulate both brothers to perform differing functions (such as one distracting a hostile non-player character while the other makes their way around). Should either brother fall from a great height or get injured, the game restarts at a recent checkpoint. All of the in-game dialogue is spoken in a fictional language, thus the story is conveyed through actions, gestures and expressions.

What it feels like

A sincere, heartfelt emotional journey between two brothers conveyed through actions and expressions rather than cynicism. A warm, caring narrative about two brothers that treats its characters with gentleness despite puzzles and occasional peril. An unhurried, reflective emotional journey inviting interpretation through wordless storytelling and expressive animation.

Earnest75%
Tender70%
Contemplative50%

What it's about

A tale of two brothers; familial bond and brotherhood anchor the narrative and emotional core. Described as an epic fairy tale journey with fantasy adventure elements and non-violent world-building.

Family75%
High Fantasy70%

How it plays

Puzzles woven into the game world require manipulating both brothers to solve: one distracting while the other navigates, pulling levers, boosting to ledges. The core loop centers on coordinating two distinct characters with different abilities (stronger vs. smaller) to work in tandem. Jumping, climbing, and navigating geometry to progress through the fairy tale journey is a consistent core challenge.

Environmental Puzzles85%
Party Management80%
Platforming80%
Skill Checks55%
Dialogue Trees35%

How it looks and sounds

Presented from a fixed third-person overhead perspective watching both brothers. Steam tags and visual presentation suggest stylized, expressive 2D/3D art with a fairy-tale aesthetic and emotional character expression.

Third-Person85%
Hand-Drawn 2D45%

How it's structured

Core to the design: the player controls both brothers simultaneously in a single-player experience, explicitly contrasting with traditional co-op. A deliberately authored experience from a visionary director with carefully designed levels and puzzle-solving paths. Progression is through a authored sequence of fairy tale scenes and stages rather than open exploration.

Single-Player95%
Handcrafted World65%
Linear Levels55%
Bite-Sized Sessions45%

Shares Environmental Puzzles, Platforming, Party Management, Handcrafted World.

Both lean into Platforming, Environmental Puzzles, Party Management, Handcrafted World.

Platforming80%Environmental Puzzles75%Party Management60%Handcrafted World70%

Shares High Fantasy, Platforming, Environmental Puzzles, Party Management.

Both lean into High Fantasy, Platforming, Environmental Puzzles, Party Management.

High Fantasy90%Platforming70%Environmental Puzzles65%Party Management68%

Shares Third-Person, Environmental Puzzles, Handcrafted World, High Fantasy.

Both lean into Single-Player, Third-Person, Environmental Puzzles, Handcrafted World.

Single-Player95%Third-Person90%Environmental Puzzles70%Handcrafted World80%

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