
Child of Light
The Black Queen has stolen the Sun, the Moon and the Stars. You play as Aurora, a young princess with a pure heart whose soul is brought to the kingdom of Lemuria. Embark on a quest to recapture the three sources of light, defeat the Black Queen and restore the kingdom of Lemuria.
What it feels like
A fanciful, enchanting fairytale tone pervades the lost continent setting and narrative. Sincere emotional stakes drive Aurora's journey to save Lemuria with genuine heart. An earned optimism underlies the narrative that light and renewal are possible despite the Black Queen's darkness.
What it's about
A young heroine embarks on a classic quest to defeat a dark force (the Black Queen) and restore stolen light to the world. A secondary world of magic, myth, and good-versus-evil with the lost continent of Lemuria and supernatural conflict. Aurora grows from a displaced girl into a hero capable of confronting her destiny.
How it plays
Turn-based RPG combat is a core system for defeating dark creatures throughout the journey. Platforming navigation is a significant mechanic woven throughout exploration and progression. RPG progression allows customization of Aurora and companion abilities and stat development.
How it looks and sounds
Hand-drawn 2D art defines the visual aesthetic with painterly character and environment design. A sweeping symphonic soundtrack praised by the community underscores the epic journey. The art style employs soft, translucent watercolor aesthetics evoking painted storybook illustration.
How it's structured
A complete, authored narrative arc drives the experience from Aurora's awakening to defeating the Black Queen and restoring Lemuria. Play progresses through discrete platforming stages and zones leading toward the final confrontation. Split-screen and local multiplayer enables cooperative play between two players.
Kindred games
Shares Turn-Based Combat, High Fantasy, Heroic Quest, Party Management.
Both lean into Campaign, Turn-Based Combat, High Fantasy, Heroic Quest.
Shares Turn-Based Combat, Party Management, Platforming, High Fantasy.
Both lean into Campaign, Turn-Based Combat, Party Management, Platforming.
Shares Hand-Drawn 2D, Platforming, Linear Levels, Heroic Quest.
Both lean into Hand-Drawn 2D, Platforming, Linear Levels, Campaign.
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