Chivalry: Medieval Warfare cover art

Chivalry: Medieval Warfare

2012Torn Banner StudiosPlayStation 3, PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox 360, Xbox One

Chivalry: Medieval Warfare is a fast-paced online multiplayer action game which will have players turning in their guns and grenades for battle axes and swords. Chivalry: Medieval Warfare combines a sharp melee edge and familiar competitive gameplay along with the genuine look and feel of open-field combat in the Middle Ages. Players will use different attacks, blocks and counters insuring that combat is tactical, responsive and of course chaotic.

What it feels like

Described as fast-paced with chaotic combat, emphasizing overwhelming urgent action and rapid exchanges.

Frantic60%

What it's about

Grounded medieval setting of castles, villages, and period-authentic open-field combat is the definitive aesthetic context. Warfare, military combat, and martial operations frame the setting and gameplay context.

Medieval75%
Military & War55%

How it plays

Close-quarters weapon combat with axes and swords is the definitive core interaction, replacing traditional gunplay entirely. Fast-paced melee combat against multiple opponents with emphasis on flashy, responsive attacks defines the moment-to-moment gameplay. Blocks and counters are explicitly listed as core tactical elements alongside attacks, enabling timed deflection and counterplay.

Melee Combat95%
Hack-and-Slash90%
Parry / Riposte65%
Class System40%
Dismemberment & Gore35%
Detection & Awareness30%

How it looks and sounds

The game is explicitly a first-person slasher, with camera centered in the player character's eyes. The game aims for genuine look and feel of medieval open-field combat, grounded in worn, visceral realism rather than stylization.

First-Person80%
Gritty45%

How it's structured

Multiplayer battles are the primary focus with direct player-versus-player competition as the central mode. Team-based multiplayer structure organizes competitive combat around coordinated team play. Siege and raid scenarios suggest bounded combat spaces rather than open-world traversal, organized around structured multiplayer encounters.

Competitive PvP85%
Team-Based75%
Arena-Based50%
Mission-Based35%
Chivalry 280% match

Shares Melee Combat, Hack-and-Slash, Competitive PvP, First-Person.

Both lean into Melee Combat, Hack-and-Slash, Competitive PvP, First-Person.

Melee Combat95%Hack-and-Slash92%Competitive PvP90%First-Person88%
Mordhau77% match

Shares Melee Combat, Hack-and-Slash, Competitive PvP, Medieval.

Both lean into Melee Combat, Competitive PvP, Hack-and-Slash, Medieval.

Melee Combat95%Competitive PvP90%Hack-and-Slash85%Medieval85%
Pavlov VR60% match

Shares First-Person, Competitive PvP, Team-Based, Melee Combat.

Both lean into First-Person, Competitive PvP, Team-Based, Melee Combat.

First-Person100%Competitive PvP90%Team-Based75%Melee Combat35%

See all games like Chivalry: Medieval Warfare

A lesser-known kindred — Competitive PvP, Team-Based, First-Person, Military & War. 96% positive across 4,671 Steam reviews.

Both lean into Competitive PvP, Team-Based, First-Person, Military & War.

Competitive PvP80%Team-Based75%First-Person65%Military & War65%

A lesser-known kindred — Melee Combat, First-Person, Competitive PvP. 91% positive across 4,914 Steam reviews.

Both lean into Melee Combat, First-Person, Competitive PvP.

Melee Combat85%First-Person95%Competitive PvP50%
Teeworlds30% match

A lesser-known kindred — Competitive PvP, Team-Based, Arena-Based. 89% positive across 4,364 Steam reviews.

Both lean into Competitive PvP, Team-Based, Arena-Based.

Competitive PvP95%Team-Based85%Arena-Based65%
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