Counter-Strike: Global Offensive cover art

Counter-Strike: Global Offensive

2012ValvePlayStation 3, Linux, PC (Microsoft Windows), Mac, Xbox 360

Counter-Strike: Global Offensive is a team-based multiplayer first-person shooter developed by Valve and Hidden Path Entertainment. Two teams, Terrorists and Counter-Terrorists, compete in objective-based rounds across various game modes including bomb defusal, hostage rescue, and deathmatch. The game features an economy system where players purchase weapons and equipment at the start of each round based on performance in previous rounds. Competitive matchmaking, community servers, and a robust skin trading ecosystem support a large active player base.

What it feels like

Rounds sustain edge-of-seat pressure where a single mistake or poor positioning can cost the round and match.

Tense75%

What it's about

Terrorists vs. Counter-Terrorists framing and military weaponry establish the warfare setting.

Military & War55%

How it plays

Aiming, firing, and tactical firearm use is the moment-to-moment mechanical center of every match. The economy system forcing players to budget weapon purchases and coordinate team spending is a central strategic layer. Map design and combat revolves around taking cover, peeking angles, and suppressing fire as core tactical doctrine.

Gunplay90%
Resource Management75%
Cover Shooter70%
Loadout Customization70%
Detection & Awareness65%
Grid Tactics Combat60%
Skill Checks50%

How it looks and sounds

All gameplay is experienced through the player character's eyes in first-person perspective.

First-Person90%

How it's structured

Direct team-vs-team competition is the core mode and defining identity of CS:GO, with structured rounds and ranked matchmaking. Structured 5v5 team play with distinct roles and coordinated objectives defines competitive matches. Matches are organized as discrete rounds played to completion, arcade-style progression through rounds.

Competitive PvP95%
Team-Based80%
Stage-Based60%
Single-Player25%

Shares Competitive PvP, First-Person, Gunplay, Team-Based.

Both lean into Competitive PvP, First-Person, Gunplay, Team-Based.

Competitive PvP95%First-Person95%Gunplay90%Team-Based90%
Zero Hour83% match

Shares Gunplay, First-Person, Competitive PvP, Team-Based.

Both lean into Gunplay, First-Person, Competitive PvP, Team-Based.

Gunplay92%First-Person90%Competitive PvP80%Team-Based88%
Argo83% match

Shares Competitive PvP, First-Person, Gunplay, Team-Based.

Both lean into First-Person, Gunplay, Competitive PvP, Team-Based.

First-Person95%Gunplay95%Competitive PvP90%Team-Based80%

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Gunplay85%Competitive PvP80%Team-Based75%First-Person65%

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Competitive PvP80%Military & War90%Grid Tactics Combat85%Resource Management70%
R.U.S.E.42% match

A lesser-known kindred — Competitive PvP, Tense, Military & War, Detection & Awareness. 96% positive across 4,427 Steam reviews.

Both lean into Competitive PvP, Tense, Military & War, Detection & Awareness.

Competitive PvP75%Tense70%Military & War85%Detection & Awareness70%
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