Zero Hour cover art

Zero Hour

2024Attrito M7 ProductionsPC (Microsoft Windows)

Zero Hour is a tactical FPS with online team-based game play that takes place in a variety of fictional locations interpreted in Bangladesh with Real-life scale & resource management. It brings a grounded, close quarter combat experience to the game.

What it feels like

Tactical squad-based combat with real resource scarcity creates sustained pressure and edge-of-seat tension. Grounded military setting with focus on realism and close-quarter combat carries an unflinching, harsh tone.

Tense70%
Grim50%

What it's about

Tactical FPS in military/warfare context with realistic close-quarter operations and military operations. Realistic modern military setting with contemporary tactical equipment and locales.

Military & War72%
Contemporary55%

How it plays

Tactical FPS with close-quarter combat centered on aiming and firing ranged firearms is definitional to the experience. Grounded tactical FPS gameplay inherently involves taking cover and managing positioning in firefights. Real-life scale and resource management are explicitly stated as core systems shaping gameplay decisions.

Gunplay92%
Cover Shooter85%
Resource Management78%
Grid Tactics Combat75%
Detection & Awareness72%
Loadout Customization65%
Stealth60%
Immersive Sim55%
Skill Checks45%

How it looks and sounds

FPS genre places the camera directly through the player character's eyes for aiming and immersion. Grounded realistic aesthetic with real-life scale suggests high-fidelity, photorealistic visual presentation.

First-Person90%
Photorealistic60%

How it's structured

Online team-based gameplay is a central pillar; players coordinate in structured squads against opponents. PvP is a core mode where teams compete directly; leaderboards confirm competitive focus. Online co-op gameplay is explicitly featured, allowing players to cooperate over the internet.

Team-Based88%
Competitive PvP80%
Online Co-op68%
Mission-Based65%
Single-Player40%

Shares Gunplay, First-Person, Cover Shooter, Team-Based.

Both lean into Gunplay, First-Person, Cover Shooter, Team-Based.

Gunplay95%First-Person95%Cover Shooter85%Team-Based80%

Shares Gunplay, First-Person, Competitive PvP, Team-Based.

Both lean into Gunplay, First-Person, Competitive PvP, Team-Based.

Gunplay90%First-Person90%Competitive PvP95%Team-Based80%

Shares First-Person, Gunplay, Team-Based, Competitive PvP.

Both lean into First-Person, Gunplay, Team-Based, Grid Tactics Combat.

First-Person95%Gunplay90%Team-Based85%Grid Tactics Combat85%

See all games like Zero Hour

A lesser-known kindred — Gunplay, Team-Based, Competitive PvP, First-Person. 96% positive across 4,671 Steam reviews.

Both lean into Gunplay, Team-Based, Competitive PvP, First-Person.

Gunplay85%Team-Based75%Competitive PvP80%First-Person65%

A lesser-known kindred — Military & War, Competitive PvP, Grid Tactics Combat, Resource Management. 87% positive across 4,452 Steam reviews.

Both lean into Military & War, Grid Tactics Combat, Competitive PvP, Resource Management.

Military & War90%Grid Tactics Combat85%Competitive PvP80%Resource Management70%
Intravenous 245% match

A lesser-known kindred — Gunplay, Grid Tactics Combat, Stealth, Cover Shooter. 95% positive across 4,598 Steam reviews.

Both lean into Gunplay, Grid Tactics Combat, Stealth, Tense.

Gunplay80%Grid Tactics Combat75%Stealth85%Tense70%
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