Darksiders III cover art

Darksiders III

2018Gunfire GamesGoogle Stadia, PlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch

Return to an apocalyptic planet Earth in Darksiders III, a hack-n-slash action adventure where players take on the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The Charred Council calls upon Fury to battle from the heights of heaven down through the depths of hell in a quest to restore humanity and prove that she is the most powerful of the Horsemen. As a mage, FURY relies on her whip and magic to restore the balance between good and evil. The expansive, Darksiders III game world is presented as an open-ended, living, free-form planet Earth that is dilapidated by war and decay, and overrun by nature. FURY will move back and forth between environments to uncover secrets while advancing the Darksiders III story.

What it feels like

A harsh, unflinching darkness pervades the apocalyptic setting of war, damnation, and conflict between celestial forces. The narrative treats the Horsemen's quest and Fury's ambition with sincere dramatic weight rather than irony or parody.

Grim65%
Earnest45%

What it's about

A grim apocalyptic world of divine conflict, damnation, and moral ruin between heaven and hell defines the setting and narrative. An apocalyptic Earth ravaged by war, decay, and supernatural ruin frames the world's desolation and environmental narrative. Celestial beings, demonic forces, and occult elements central to the Horsemen mythology and the battle of good versus evil.

Dark Fantasy88%
Post-Apocalyptic70%
Supernatural & Occult68%
Heroic Quest52%
Redemption50%

How it plays

Hack-and-slash combat with a whip-wielding mage is the core moment-to-moment gameplay, central to Fury's identity and progression. Close-quarters weapon combat (whip) forms the primary offensive interaction, deeply woven into combat encounters and puzzle-solving. Deliberate melee combat rewarding timing, spacing, and punishment of openings aligns with the soulslike tag and Darksiders' combat philosophy.

Hack-and-Slash92%
Melee Combat85%
Soulslike Combat75%
Platforming68%
Environmental Puzzles55%
Character Builds48%
Loot & Drops42%

How it looks and sounds

Ornate celestial architecture, decay, and macabre imagery define the visual design across heaven and infernal realms.

Gothic55%

How it's structured

Designed exclusively as a single-player experience with no multiplayer component, fundamental to the core design. An expansive, non-linear apocalyptic Earth encourages exploration and backtracking between environments to uncover secrets and advance the story.

Single-Player95%
Open World72%

Shares Dark Fantasy, Melee Combat, Soulslike Combat, Open World.

Both lean into Dark Fantasy, Melee Combat, Soulslike Combat, Single-Player.

Dark Fantasy90%Melee Combat88%Soulslike Combat95%Single-Player60%
Risen66% match

Shares Dark Fantasy, Melee Combat, Hack-and-Slash, Open World.

Both lean into Dark Fantasy, Melee Combat, Open World, Hack-and-Slash.

Dark Fantasy85%Melee Combat75%Open World80%Hack-and-Slash60%

Shares Hack-and-Slash, Dark Fantasy, Open World, Supernatural & Occult.

Both lean into Hack-and-Slash, Single-Player, Dark Fantasy, Open World.

Hack-and-Slash90%Single-Player85%Dark Fantasy75%Open World70%

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Both lean into Single-Player, Hack-and-Slash, Melee Combat, Dark Fantasy.

Single-Player100%Hack-and-Slash85%Melee Combat90%Dark Fantasy80%
Nocturnal44% match

A lesser-known kindred — Melee Combat, Platforming, Dark Fantasy, Hack-and-Slash. 94% positive across 4,416 Steam reviews.

Both lean into Melee Combat, Single-Player, Platforming, Dark Fantasy.

Melee Combat85%Single-Player75%Platforming92%Dark Fantasy72%
Overlord II39% match

A lesser-known kindred — Hack-and-Slash, Dark Fantasy, Open World, Character Builds. 89% positive across 4,940 Steam reviews.

Both lean into Single-Player, Hack-and-Slash, Dark Fantasy, Open World.

Single-Player90%Hack-and-Slash85%Dark Fantasy85%Open World70%
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