
Dead Island: Epidemic
On 7 August 2013, Deep Silver announced a new game titled Dead Island: Epidemic. As a MOBA (multiplayer online battle arena) game, Epidemic has three teams of players battling one another for survival while facing the hordes of undead that inhabit the series. On 19 May 2014, Epidemic was released through Steam early access, allowing players to actively participate in the final development stage of the game, reporting bugs and issues within the game so that the release is polished. Epidemic was a free-to-play title. In 2015, the game was cancelled during the open beta phase.
What it feels like
Fast-paced multiplayer arena combat with three teams and constant zombie threats creates hectic, high-energy gameplay. Competitive team combat with arsenal of powers and weapons delivers kinetic rush typical of arena PvP.
What it's about
The game explicitly features hordes of undead zombies as a core environmental threat alongside player-versus-player combat. Players must survive against both zombie hordes and enemy teams in the arena setting.
How it plays
Explicitly described as a hack & slash arena game with melee-focused combat as a core mechanic. Players battle for control of supply points, requiring strategic resource gathering and allocation. Players use crafted weaponry as a core part of their arsenal, requiring crafting systems.
How it looks and sounds
Steam user tags confirm top-down perspective, typical for MOBA arena games.
How it's structured
The core gameplay loop is three teams of players battling each other in an arena, with PvP combat being the primary focus. Described as a multiplayer action arena where players duke it out over supply points in a bounded combat space. Three teams compete against each other with emphasis on teamwork and coordinated play.
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