Dead Island: Epidemic cover art

Dead Island: Epidemic

2014Stunlock StudiosPC (Microsoft Windows)

On 7 August 2013, Deep Silver announced a new game titled Dead Island: Epidemic. As a MOBA (multiplayer online battle arena) game, Epidemic has three teams of players battling one another for survival while facing the hordes of undead that inhabit the series. On 19 May 2014, Epidemic was released through Steam early access, allowing players to actively participate in the final development stage of the game, reporting bugs and issues within the game so that the release is polished. Epidemic was a free-to-play title. In 2015, the game was cancelled during the open beta phase.

What it feels like

Fast-paced multiplayer arena combat with three teams and constant zombie threats creates hectic, high-energy gameplay. Competitive team combat with arsenal of powers and weapons delivers kinetic rush typical of arena PvP.

Frantic65%
Exhilarating60%

What it's about

The game explicitly features hordes of undead zombies as a core environmental threat alongside player-versus-player combat. Players must survive against both zombie hordes and enemy teams in the arena setting.

Zombie85%
Survival Against Nature60%

How it plays

Explicitly described as a hack & slash arena game with melee-focused combat as a core mechanic. Players battle for control of supply points, requiring strategic resource gathering and allocation. Players use crafted weaponry as a core part of their arsenal, requiring crafting systems.

Hack-and-Slash80%
Resource Management70%
Crafting65%
Character Builds60%
Party Management55%
Emergent Systems50%
Perks & Traits50%

How it looks and sounds

Steam user tags confirm top-down perspective, typical for MOBA arena games.

Top-Down80%

How it's structured

The core gameplay loop is three teams of players battling each other in an arena, with PvP combat being the primary focus. Described as a multiplayer action arena where players duke it out over supply points in a bounded combat space. Three teams compete against each other with emphasis on teamwork and coordinated play.

Competitive PvP95%
Arena-Based90%
Team-Based85%
Live Service55%

Shares Competitive PvP, Team-Based, Arena-Based, Exhilarating.

Both lean into Competitive PvP, Team-Based, Arena-Based, Exhilarating.

Competitive PvP90%Team-Based95%Arena-Based85%Exhilarating75%
Strife49% match

Shares Competitive PvP, Team-Based, Hack-and-Slash, Arena-Based.

Both lean into Competitive PvP, Team-Based, Hack-and-Slash, Arena-Based.

Competitive PvP90%Team-Based90%Hack-and-Slash75%Arena-Based65%
Combat Master47% match

Shares Competitive PvP, Arena-Based, Team-Based, Frantic.

Both lean into Competitive PvP, Team-Based, Arena-Based, Frantic.

Competitive PvP90%Team-Based65%Arena-Based60%Frantic70%

See all games like Dead Island: Epidemic

Teeworlds33% match

A lesser-known kindred — Competitive PvP, Team-Based, Arena-Based. 89% positive across 4,364 Steam reviews.

Both lean into Competitive PvP, Team-Based, Arena-Based.

Competitive PvP95%Team-Based85%Arena-Based65%

A lesser-known kindred — Competitive PvP, Team-Based, Top-Down, Emergent Systems. 85% positive across 4,320 Steam reviews.

Both lean into Competitive PvP, Top-Down, Team-Based, Emergent Systems.

Competitive PvP95%Top-Down60%Team-Based55%Emergent Systems70%
Alien Shooter31% match

A lesser-known kindred — Top-Down, Arena-Based, Frantic, Character Builds. 95% positive across 4,694 Steam reviews.

Both lean into Top-Down, Arena-Based, Frantic, Character Builds.

Top-Down95%Arena-Based60%Frantic75%Character Builds55%
Work on Dead Island: Epidemic?Claim this page to correct details or add missing context.