
Deadlight
The world has ended. There is no hope. No new beginning. Only the survivors. DEADLIGHT follows the journey of Randall Wayne, a man searching for his family across Seattle during the aftermath of a 1980s event that has decimated life on earth. This visually stunning Cinematic Survival Platformer will challenge you to run, jump, climb, and struggle for your life as you look for answers and the ones you love.
What it feels like
A slow-building anticipatory horror punctuates the journey as the player confronts the post-apocalyptic landscape and searches for family. A pervasive wistful sadness permeates the journey of a man searching for lost family in a ruined world. An unflinching darkness pervades the journey through a world of death and ruin with little refuge or hope offered.
What it's about
The setting is explicitly a decimated 1980s world where civilization has collapsed and survivors struggle to endure. Survival against a hostile post-apocalyptic world and the search for loved ones drives the core narrative tension. Steam tags and premise reference zombies as the undead threat populating the decimated world.
How it plays
Running, jumping, climbing, and navigating hazardous geometry are explicitly central to the core challenge. The emphasis on flowing traversal across the environment through climbing and dynamic movement aligns with parkour mechanics. Puzzles are woven into the game world as obstacles to overcome during traversal and survival.
How it looks and sounds
Described as a side-scroller with 2D/2.5D aesthetics, indicating a profile-view platforming perspective. Steam tags and description reference 2.5D rendering, compositing 2D side-view gameplay with layered visual depth. Steam user tags cite noir aesthetic; the dark, gritty post-apocalyptic atmosphere and shadowy visuals evoke film noir sensibility.
How it's structured
A bounded, authored story arc following Randall Wayne's journey to find his family, with a definite narrative endpoint. The visually stunning cinematic presentation and deliberate level design suggest carefully authored spaces rather than procedural generation. Explicitly designed as a single-player experience without multiplayer components.
Kindred games
Shares Post-Apocalyptic, Side View, Platforming, Survival Against Nature.
Both lean into Campaign, Post-Apocalyptic, Side View, Platforming.
Shares Side View, Survival Against Nature, Platforming, Post-Apocalyptic.
Both lean into Side View, Survival Against Nature, Platforming, Post-Apocalyptic.
Shares Survival Against Nature, Dread, Platforming, Horror.
Both lean into Campaign, Survival Against Nature, Dread, Platforming.
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