Regions of Ruin cover art

Regions of Ruin

2018Gameclaw StudioPlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch

Regions of Ruin is a 2D pixel side-scrolling RPG with town-building, where you explore, fight and build into an open world that progressively challenges you and your settlement, and threatens the extinction of the dwarven race.

What it feels like

The existential threat to an entire race and progressive environmental challenge suggest a serious, unflinching tone.

Grim50%

What it's about

The game features dwarves fighting for survival in a fantasy setting, establishing the high-fantasy thematic framework. The narrative centers on preventing extinction of the dwarven race, placing survival against external threat as a core theme.

High Fantasy70%
Survival Against Nature52%

How it plays

Town-building and settlement construction are central mechanics highlighted in every description of the game. Combat is described as hack-and-slash, emphasizing fast melee action against enemies in the world. As a 2D side-scrolling game with combat and exploration, platforming navigation is clearly a core interaction.

Base Building85%
Hack-and-Slash80%
Platforming68%
Resource Management65%
Leveling & Grind55%
Character Builds45%

How it looks and sounds

Pixel art is a defining visual element described as a core aesthetic choice throughout the game's presentation. The game is explicitly described as a '2D pixel side-scrolling RPG,' making side-view perspective fundamental to its design.

Pixel Art95%
Side View90%

How it's structured

Players explore an open world in a progressively challenging manner, suggesting player-chosen order of content. Explicitly described as single-player with no multiplayer component mentioned. The world is authored by designers with progressive challenges rather than procedurally generated, supporting deliberate level design.

Nonlinear Progression75%
Single-Player70%
Handcrafted World62%
Wide-Linear42%

Shares Pixel Art, Side View, Base Building, Resource Management.

Both lean into Side View, Pixel Art, Single-Player, Base Building.

Side View95%Pixel Art90%Single-Player95%Base Building75%

Shares Side View, Pixel Art, Nonlinear Progression, High Fantasy.

Both lean into Side View, Pixel Art, Single-Player, Nonlinear Progression.

Side View90%Pixel Art85%Single-Player75%Nonlinear Progression65%

Shares Side View, Pixel Art, Hack-and-Slash, Platforming.

Both lean into Side View, Pixel Art, Single-Player, Hack-and-Slash.

Side View90%Pixel Art70%Single-Player90%Hack-and-Slash70%

See all games like Regions of Ruin

Caveblazers38% match

A lesser-known kindred — Side View, Pixel Art, Platforming, Grim. 85% positive across 4,522 Steam reviews.

Both lean into Side View, Pixel Art, Platforming, Single-Player.

Side View80%Pixel Art75%Platforming85%Single-Player60%
Battle Realms36% match

A lesser-known kindred — Base Building, High Fantasy, Resource Management, Handcrafted World. 88% positive across 4,301 Steam reviews.

Both lean into Base Building, High Fantasy, Resource Management, Handcrafted World.

Base Building85%High Fantasy75%Resource Management65%Handcrafted World50%
Nocturnal35% match

A lesser-known kindred — Platforming, Side View, Hack-and-Slash, Nonlinear Progression. 94% positive across 4,416 Steam reviews.

Both lean into Platforming, Side View, Single-Player, Hack-and-Slash.

Platforming92%Side View65%Single-Player75%Hack-and-Slash32%
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