Depth cover art

Depth

2014Ammobox StudiosPC (Microsoft Windows)

Play as a shark or a diver in a dark aquatic world and overcome your enemies by employing cunning, teamwork, and stealth. Depth blends tension and visceral action as you team up against AI or be matched with other players in heart pounding combat.

What it feels like

The summary emphasizes 'heart pounding combat' and a dark setting; sustained edge-of-seat pressure characterizes the predator-prey dynamic. An active, present threat—whether hunter or hunted—creates a palpable sense of danger and malevolent intent in the dark waters.

Tense75%
Menacing60%

What it's about

The entire setting is an underwater aquatic world where naval and oceanic themes dominate the atmosphere and environment. Both factions must survive encounters in a hostile dark aquatic environment; survival against predation or well-armed enemies is central.

Nautical75%
Survival Against Nature60%

How it plays

Divers rely on firearms as their primary defense and offense, making aiming, reloading, and ballistic skill central to diver gameplay. Sharks employ vicious close-quarters melee attacks with teeth and physical prowess, providing the visceral bite-and-rend combat counterpoint to diver gunplay. The summary explicitly emphasizes stealth as a core tactic; both sides must employ cunning and careful positioning to overcome opponents and avoid detection.

Gunplay70%
Melee Combat65%
Stealth65%
Grid Tactics Combat60%
Detection & Awareness55%
Party Management45%

How it looks and sounds

The game features first-person perspective as a core viewpoint, particularly for the diver protagonist, creating immersive underwater combat and exploration. Third-person play is available as an alternative perspective, especially when playing as the shark, providing a different visual framing of the aquatic world. The dark aquatic setting, Gore tag, and visceral combat feedback suggest grimy, worn realism in the underwater environment and body-horror elements.

First-Person75%
Third-Person60%
Gritty55%

How it's structured

The game's defining feature is radically asymmetric roles—divers and sharks play by completely different rules, abilities, and objectives, making this a canonical design pillar. The core loop is player-versus-player combat, with divers matched against sharks in asymmetric multiplayer confrontations. Divers and sharks each function as teams employing coordinated tactics and supporting one another against the opposing side.

Asymmetric Multiplayer85%
Competitive PvP75%
Team-Based65%
Online Co-op55%
Single-Player35%

Shares First-Person, Asymmetric Multiplayer, Competitive PvP, Gunplay.

Both lean into First-Person, Asymmetric Multiplayer, Competitive PvP, Gunplay.

First-Person95%Asymmetric Multiplayer80%Competitive PvP85%Gunplay85%

Shares Asymmetric Multiplayer, Competitive PvP, Gunplay, Tense.

Both lean into Asymmetric Multiplayer, Competitive PvP, Gunplay, Tense.

Asymmetric Multiplayer92%Competitive PvP95%Gunplay85%Tense75%

Shares Asymmetric Multiplayer, Competitive PvP, Tense, Gunplay.

Both lean into Asymmetric Multiplayer, Competitive PvP, Tense, Gunplay.

Asymmetric Multiplayer95%Competitive PvP90%Tense75%Gunplay65%

See all games like Depth

A lesser-known kindred — Asymmetric Multiplayer, Competitive PvP, Stealth, Gunplay. 85% positive across 4,320 Steam reviews.

Both lean into Asymmetric Multiplayer, Competitive PvP, Stealth, Gunplay.

Asymmetric Multiplayer90%Competitive PvP95%Stealth85%Gunplay75%

A lesser-known kindred — Competitive PvP, Gunplay, First-Person, Team-Based. 96% positive across 4,671 Steam reviews.

Both lean into Competitive PvP, Gunplay, Team-Based, First-Person.

Competitive PvP80%Gunplay85%Team-Based75%First-Person65%

A lesser-known kindred — First-Person, Tense, Melee Combat, Menacing. 87% positive across 4,350 Steam reviews.

Both lean into First-Person, Tense, Melee Combat, Single-Player.

First-Person100%Tense80%Melee Combat80%Single-Player100%
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