Distraint 2 cover art

Distraint 2

2018Jesse MakkonenPlayStation 4, Android, PC (Microsoft Windows), iOS, Xbox One, Nintendo Switch

You are Price, a man who sold his humanity to get a partnership from a leading company: McDade, Bruton & Moore. Distraint 2 follows on from the events of the first game. It's a sinister tale about restoring hope and finding your purpose.

What it feels like

The narrative arc about a man seeking redemption after selling his humanity to a corporation carries a pervasive wistful sadness and quiet contemplation of loss. The sinister, grave tone of a dark tale about moral compromise and the weight of past sins creates a subdued, serious atmosphere throughout. The story invites reflection on themes of purpose, identity, and what was sacrificed, asking the player to sit with difficult questions.

Melancholic75%
Somber70%
Contemplative65%
Mysterious60%

What it's about

A flawed protagonist seeking to atone and restore hope after a terrible moral compromise is the central narrative arc. Finding one's purpose and reclaiming selfhood after selling it away to corporate ambition is core to Price's journey. The cost of ambition and partnership with a corrupt corporation that demanded the protagonist's humanity underpins the premise.

Redemption75%
Identity & Self65%
Power & Corruption60%
Existential55%

How it plays

Interaction is driven by clicking hotspots to examine objects and advance the narrative, fitting the classic adventure game template. Puzzles are woven into the environment and story progression, requiring observation and interaction with the game world. Branching conversation choices with NPCs influence how the story unfolds and what the player learns.

Point-and-Click70%
Environmental Puzzles60%
Dialogue Trees55%

How it looks and sounds

The game uses deliberately low-resolution pixel art visuals as its signature aesthetic, noted in user tags. A 2D side-on profile view provides the perspective for exploration and interaction throughout the game. A desaturated, subdued color palette reinforces the melancholic, oppressive tone of the narrative.

Pixel Art75%
Side View75%
Muted Palette65%
Minimalist Visuals60%
Diegetic UI50%

How it's structured

Designed entirely as a solo narrative experience with no multiplayer component. A bounded story with a clear beginning and narrative arc following Price's redemption journey from the first game's ending. Progress moves through discrete self-contained areas in a largely fixed order as the story unfolds.

Single-Player90%
Campaign80%
Linear Levels65%
Distraint52% match

Shares Pixel Art, Melancholic, Identity & Self, Contemplative.

Both lean into Pixel Art, Single-Player, Melancholic, Identity & Self.

Pixel Art80%Single-Player65%Melancholic78%Identity & Self75%
Sally Face50% match

Shares Point-and-Click, Melancholic, Mysterious, Linear Levels.

Both lean into Single-Player, Point-and-Click, Campaign, Melancholic.

Single-Player95%Point-and-Click95%Campaign85%Melancholic75%
To the Moon49% match

Shares Melancholic, Pixel Art, Point-and-Click, Contemplative.

Both lean into Single-Player, Campaign, Melancholic, Point-and-Click.

Single-Player95%Campaign90%Melancholic85%Point-and-Click80%

See all games like Distraint 2

A lesser-known kindred — Point-and-Click, Identity & Self, Contemplative, Environmental Puzzles. 90% positive across 4,965 Steam reviews.

Both lean into Single-Player, Point-and-Click, Campaign, Environmental Puzzles.

Single-Player90%Point-and-Click95%Campaign85%Environmental Puzzles80%
The Drifter40% match

A lesser-known kindred — Point-and-Click, Mysterious, Dialogue Trees, Linear Levels. 98% positive across 4,593 Steam reviews.

Both lean into Single-Player, Point-and-Click, Campaign, Mysterious.

Single-Player80%Point-and-Click95%Campaign80%Mysterious75%

A lesser-known kindred — Point-and-Click, Pixel Art, Mysterious, Environmental Puzzles. 85% positive across 4,986 Steam reviews.

Both lean into Single-Player, Point-and-Click, Campaign, Pixel Art.

Single-Player90%Point-and-Click95%Campaign75%Pixel Art75%
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