Doom Eternal cover art

Doom Eternal

2020id SoftwareGoogle Stadia, Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch

Doom Eternal is a first-person shooter developed by id Software and the sequel to Doom (2016). Players control the Doom Slayer as he fights to end a demonic invasion of Earth. Combat is built around aggressive resource management, where health, armor, and ammo are gained by executing, igniting, or chainsawing enemies. The game introduces platforming segments, destructible enemy weak points, an expanded weapon arsenal, and a multiplayer mode called Battlemode, where one player-controlled Slayer fights two player-controlled demons.

What it feels like

The fast-paced, aggressive combat and constant forward momentum create a kinetic rush of speed and thrill that defines the moment-to-moment experience. The game celebrates hard-won victory through executions and momentum, with a swelling sense of heroic momentum against impossible odds.

Exhilarating80%
Triumphant60%

What it's about

Demonic enemies, gore, and an infernal setting create horror atmosphere, though the tone skews more toward visceral action than dread. The game features interdimensional rifts and science-fiction framing, though secondary to the horror and action focus. Earth's invasion by demons frames a post-apocalyptic setting, though the focus is on action rather than survival scarcity.

Horror60%
Science Fiction50%
Post-Apocalyptic40%

How it plays

Aiming and firing an expanded arsenal of ranged weapons with tactile feedback is the central moment-to-moment interaction throughout combat. Health, armor, and ammo scarcity force constant aggressive decision-making; executing and chainsaw kills directly replenish these resources, making resource pressure the core loop. Close-quarters executions and chainsaws are core combat tools alongside gunplay, deeply integrated into the aggressive resource-management loop.

Gunplay90%
Resource Management85%
Melee Combat75%
Platforming55%
Dismemberment & Gore50%
Hack-and-Slash45%
Stagger & Poise40%
Lock-On Targeting35%
Quick-Time Events30%

How it looks and sounds

The game is played entirely from the Doom Slayer's first-person perspective, making this the foundational visual mode of all combat and exploration. The score adapts in real time to player action and combat state, escalating with intensity and rewarding aggressive play. The game renders with high-fidelity 3D visuals aiming for realistic graphics, though stylized with dramatic lighting and particle effects.

First-Person95%
Dynamic Music65%
Photorealistic65%
Orchestral Score55%

How it's structured

The game is designed around solo play through its main campaign, with multiplayer as a separate optional mode. A bounded single-player story campaign with a definite narrative arc structures the core experience.

Single-Player80%
Campaign70%
Doom 361% match

Shares First-Person, Gunplay, Horror, Melee Combat.

Both lean into First-Person, Gunplay, Single-Player, Horror.

First-Person95%Gunplay90%Single-Player75%Horror85%
Vladik Brutal60% match

Shares First-Person, Gunplay, Melee Combat, Exhilarating.

Both lean into First-Person, Gunplay, Single-Player, Melee Combat.

First-Person95%Gunplay85%Single-Player90%Melee Combat75%
Dead Island 260% match

Shares First-Person, Melee Combat, Gunplay, Exhilarating.

Both lean into First-Person, Melee Combat, Gunplay, Exhilarating.

First-Person90%Melee Combat90%Gunplay65%Exhilarating65%

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