Door Kickers cover art

Door Kickers

2014KillHouse GamesLinux, Android, PC (Microsoft Windows), iOS, Mac, Nintendo Switch

Door Kickers is an innovative Real-Time Tactics game that puts you in charge of a SWAT team. With your help we can make this The Ultimate Swat Team Command Simulator. Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger. It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

What it feels like

The pressure of coordinating a SWAT team to stop a hostage execution creates sustained tactical edge-of-seat tension.

Tense65%

What it's about

SWAT team tactical interventions, hostage rescue, and military CQB operations form the core setting and subject.

Military & War75%

How it plays

The core gameplay loop is pausing real-time action to plan and queue unit orders, the defining mechanic of the game. Turn-by-turn tactical positioning, route planning, and coordinated multi-unit combat on implicit grids define the tactical layer. Commanding multiple distinct SWAT team members with different roles and coordinating their actions is central to the experience.

Real-Time with Pause95%
Grid Tactics Combat90%
Party Management75%
Stealth65%
Detection & Awareness60%
Level Editor & UGC55%
Loadout Customization55%
Resource Management50%
Physics-Driven40%

How it looks and sounds

The camera presents an overhead strategic view of the tactical space, essential for planning routes and positioning.

Top-Down90%

How it's structured

Play is delivered as discrete selectable hostage rescue and tactical intervention missions, each with defined objectives. Emergent tactical decisions, multiple solution paths, and player skill in optimizing routes provide strong replay value. While multiplayer exists, the game is designed primarily around single-player tactical planning and execution.

Mission-Based80%
High Replayability70%
Single-Player70%
Bite-Sized Sessions60%
Online Co-op45%

Shares Real-Time with Pause, Grid Tactics Combat, Top-Down, Mission-Based.

Both lean into Real-Time with Pause, Grid Tactics Combat, Top-Down, Mission-Based.

Real-Time with Pause95%Grid Tactics Combat90%Top-Down85%Mission-Based75%

Shares Real-Time with Pause, Grid Tactics Combat, Top-Down, Military & War.

Both lean into Real-Time with Pause, Grid Tactics Combat, Top-Down, Military & War.

Real-Time with Pause80%Grid Tactics Combat80%Top-Down75%Military & War80%

Shares Top-Down, Grid Tactics Combat, Mission-Based, High Replayability.

Both lean into Top-Down, Grid Tactics Combat, Mission-Based, High Replayability.

Top-Down95%Grid Tactics Combat80%Mission-Based70%High Replayability75%

See all games like Door Kickers

A lesser-known kindred — Grid Tactics Combat, Top-Down, Mission-Based, Military & War. 87% positive across 4,686 Steam reviews.

Both lean into Top-Down, Grid Tactics Combat, Single-Player, Mission-Based.

Top-Down75%Grid Tactics Combat75%Single-Player80%Mission-Based70%

A lesser-known kindred — Grid Tactics Combat, Military & War, Party Management, Tense. 87% positive across 4,452 Steam reviews.

Both lean into Grid Tactics Combat, Military & War, Party Management, Tense.

Grid Tactics Combat85%Military & War90%Party Management65%Tense70%
Intravenous 243% match

A lesser-known kindred — Top-Down, Grid Tactics Combat, Stealth, Tense. 95% positive across 4,598 Steam reviews.

Both lean into Top-Down, Grid Tactics Combat, Stealth, Tense.

Top-Down80%Grid Tactics Combat75%Stealth85%Tense70%
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