Games like Door Kickers

Ranked by shared qualities, not genre tags.

What defines Door Kickers

Real-Time with Pause95%
Top-Down90%
Grid Tactics Combat90%
Mission-Based80%
Party Management75%
Military & War75%
High Replayability70%
Single-Player70%
Stealth65%
Tense65%
Detection & Awareness60%
Bite-Sized Sessions60%
Level Editor & UGC55%
Loadout Customization55%
Resource Management50%
Online Co-op45%
Physics-Driven40%

Shares Real-Time with Pause, Grid Tactics Combat, Top-Down, Mission-Based.

Both lean into Real-Time with Pause, Grid Tactics Combat, Top-Down, Mission-Based.

Real-Time with Pause95%Grid Tactics Combat90%Top-Down85%Mission-Based75%

Shares Real-Time with Pause, Grid Tactics Combat, Top-Down, Military & War.

Both lean into Real-Time with Pause, Grid Tactics Combat, Top-Down, Military & War.

Real-Time with Pause80%Grid Tactics Combat80%Top-Down75%Military & War80%

Shares Top-Down, Grid Tactics Combat, Mission-Based, High Replayability.

Both lean into Top-Down, Grid Tactics Combat, Mission-Based, High Replayability.

Top-Down95%Grid Tactics Combat80%Mission-Based70%High Replayability75%

Shares Grid Tactics Combat, Real-Time with Pause, Stealth, Party Management.

Both lean into Grid Tactics Combat, Real-Time with Pause, Stealth, Party Management.

Grid Tactics Combat90%Real-Time with Pause85%Stealth95%Party Management80%

Shares Grid Tactics Combat, Mission-Based, Military & War, Tense.

Both lean into Grid Tactics Combat, Military & War, Mission-Based, Tense.

Grid Tactics Combat80%Military & War75%Mission-Based70%Tense80%

Shares Real-Time with Pause, Mission-Based, Stealth, Party Management.

Both lean into Real-Time with Pause, Mission-Based, Stealth, Single-Player.

Real-Time with Pause95%Mission-Based80%Stealth90%Single-Player85%

Shares Real-Time with Pause, Grid Tactics Combat, Top-Down, Military & War.

Both lean into Real-Time with Pause, Top-Down, Grid Tactics Combat, Military & War.

Real-Time with Pause85%Top-Down80%Grid Tactics Combat80%Military & War75%

Shares Grid Tactics Combat, Top-Down, Mission-Based, Military & War.

Both lean into Top-Down, Grid Tactics Combat, Single-Player, Mission-Based.

Top-Down75%Grid Tactics Combat75%Single-Player80%Mission-Based70%

Shares Real-Time with Pause, Grid Tactics Combat, Stealth, Military & War.

Both lean into Real-Time with Pause, Grid Tactics Combat, Single-Player, Stealth.

Real-Time with Pause95%Grid Tactics Combat80%Single-Player85%Stealth85%

Shares Mission-Based, Stealth, Military & War, High Replayability.

Both lean into Mission-Based, Stealth, Single-Player, Military & War.

Mission-Based80%Stealth85%Single-Player80%Military & War75%

Shares Grid Tactics Combat, Real-Time with Pause, Military & War, Mission-Based.

Both lean into Grid Tactics Combat, Real-Time with Pause, Single-Player, Military & War.

Grid Tactics Combat80%Real-Time with Pause70%Single-Player90%Military & War85%
Day of Infamy49% match

Shares Grid Tactics Combat, Military & War, Mission-Based, Tense.

Both lean into Grid Tactics Combat, Military & War, Tense, Party Management.

Grid Tactics Combat85%Military & War88%Tense75%Party Management65%