Dying Light cover art

Dying Light

2015TechlandXbox Series X|S, PlayStation 4, Linux, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One

Dying Light is a first-person, action survival horror game set in a vast and dangerous open world. During the day, players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light.

What it feels like

Anticipatory fear of nightfall and the dangerous infected prowling darkness creates slow-building dread throughout gameplay. Sustained pressure from infected threat and night-time danger creates edge-of-seat tension throughout play.

Dread75%
Tense70%

What it's about

A flesh-hungry zombie outbreak is the core setting and threat; survival amid the infected is the entire premise. The world is devastated by a mysterious viral epidemic that has collapsed society; players navigate ruined urban environments. Horror is a primary genre and driving tone; the game aims to frighten and disturb through infected threats and night-time danger.

Zombie95%
Post-Apocalyptic85%
Horror75%
Isolation45%

How it plays

Parkour movement across urban terrain is a signature mechanic prominently featured in Steam tags and core traversal. Scavenging for supplies and crafting weapons to defend against infected is a central loop. Close-quarters combat against infected with crafted and found weapons is a core interaction.

Parkour85%
Crafting75%
Melee Combat70%
Survival Needs70%
Stealth60%
Loot & Drops55%
Gunplay45%

How it looks and sounds

The game is explicitly first-person, with the player experiencing the infected world directly through the protagonist's eyes.

First-Person95%

How it's structured

A vast, expansive urban environment is explorable in largely non-linear, player-driven order during both day and night cycles. The day/night cycle fundamentally reshapes danger and enemy behavior; at night, infected become far more aggressive and predators emerge. A story-driven campaign with narrative progression anchors the open-world survival experience.

Open World85%
Day/Night Cycle80%
Campaign50%
Online Co-op50%
Single-Player25%

Shares Zombie, Open World, Parkour, Post-Apocalyptic.

Both lean into Zombie, Open World, Parkour, Post-Apocalyptic.

Zombie80%Open World85%Parkour80%Post-Apocalyptic75%

Shares First-Person, Parkour, Open World, Post-Apocalyptic.

Both lean into First-Person, Parkour, Open World, Post-Apocalyptic.

First-Person95%Parkour90%Open World85%Post-Apocalyptic80%
Dead Island 264% match

Shares Zombie, First-Person, Melee Combat, Open World.

Both lean into Zombie, First-Person, Melee Combat, Open World.

Zombie95%First-Person90%Melee Combat90%Open World75%

See all games like Dying Light

A lesser-known kindred — First-Person, Zombie, Horror, Survival Needs. 96% positive across 4,352 Steam reviews.

Both lean into First-Person, Zombie, Horror, Survival Needs.

First-Person95%Zombie80%Horror85%Survival Needs75%

A lesser-known kindred — First-Person, Melee Combat, Tense, Dread. 87% positive across 4,350 Steam reviews.

Both lean into First-Person, Melee Combat, Tense, Dread.

First-Person100%Melee Combat80%Tense80%Dread70%
Bum Simulator30% match

A lesser-known kindred — First-Person, Open World, Survival Needs, Crafting. 88% positive across 4,765 Steam reviews.

Both lean into Open World, First-Person, Survival Needs, Crafting.

Open World80%First-Person70%Survival Needs75%Crafting55%
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