Emily is Away cover art

Emily is Away

2015Kyle SeeleyLinux, PC (Microsoft Windows), Mac

Sign In again. Remember a time before Facebook and Skype? When Windows XP was the next big thing and AIM was king. Relive that era with Emily is Away, an interactive story. Create a screenname and browse buddy infos in this chat-bot meets adventure game. Explore your relationship with Emily, a fellow high school student, in a branching narrative where you choose the outcome. And most importantly, change your text color to lime green so people know you're the coolest kid in school.

What it feels like

Pervasive gentle yearning for the AIM era and the emotional simplicity of high school romance now out of reach. Tone centered on longing, connection, and the emotional pull between the player and Emily. A quiet sadness infuses the nostalgic reflection on a lost relationship and bygone digital era.

Wistful80%
Romantic75%
Melancholic70%
Somber55%

What it's about

Set explicitly in the mid-2000s during the height of AIM and Windows XP, capturing recognizable present-day-of-that-era culture. Centers on high school life and emotional growth through a relationship with a fellow student, marking a formative passage. Romantic connection with Emily is the emotional core and driver of all narrative branching.

Contemporary85%
Coming of Age80%
Love & Romance75%
Memory70%

How it plays

Branching conversation choices in the chat interface drive interaction and shape outcomes with Emily. Interaction centers on clicking profile elements, buddies, and chat options to navigate the story.

Dialogue Trees80%
Point-and-Click55%

How it looks and sounds

Visual presentation deliberately evokes PS1/early-2000s aesthetics through pixel graphics and chat interface styling. Interface-driven presentation with sparse visuals focuses on text, usernames, and AIM buddy lists.

Retro 3D65%
Minimalist Visuals60%

How it's structured

Player choices fork the story into meaningfully different paths and outcomes with Emily. Designed entirely for solo play with no multiplayer component. Described as 'short' by community tags and is a brief interactive story playable in one sitting.

Branching Narrative85%
Single-Player70%
Short Playtime65%
Multiple Endings60%

Shares Branching Narrative, Dialogue Trees, Love & Romance, Romantic.

Both lean into Branching Narrative, Single-Player, Love & Romance, Dialogue Trees.

Branching Narrative90%Single-Player95%Love & Romance80%Dialogue Trees75%

Shares Branching Narrative, Dialogue Trees, Love & Romance, Romantic.

Both lean into Branching Narrative, Dialogue Trees, Love & Romance, Romantic.

Branching Narrative85%Dialogue Trees80%Love & Romance80%Romantic75%
Carpe Diem57% match

Shares Short Playtime, Dialogue Trees, Contemporary, Coming of Age.

Both lean into Short Playtime, Single-Player, Dialogue Trees, Contemporary.

Short Playtime95%Single-Player90%Dialogue Trees70%Contemporary60%

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