Far: Changing Tides cover art

Far: Changing Tides

2022OkomotiveXbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch

Far: Changing Tides is an atmospheric vehicle adventure driven by an emotional story. When floods ravage your world, captain a ship like no other and search for a new home. Sail stormy waters, dive unknown depths, and explore forgotten ruins on your voyage.

What it feels like

An emotional journey following a boy seeking a lost home, with atmospheric storytelling evoking wistful loss and longing. The atmosphere is contemplative and peaceful despite environmental challenges, with 'Relaxing' tagged by users. The quest for a new home and the emotional bond with the ship suggest an underlying optimism amid hardship.

Melancholic65%
Serene60%
Hopeful55%

What it's about

The emotional core is a long transformative voyage across dangerous waters in search of a new home, structuring the entire narrative arc. A world ravaged by floods where civilization has collapsed, and the player must voyage to find a new habitable home. The emotional journey of loss—losing one's home and world—underlies the narrative.

Journey & Pilgrimage80%
Post-Apocalyptic75%
Grief & Loss55%

How it plays

Captaining and piloting a ship is the central mechanic around which all exploration and progression revolves. Puzzle-solving is woven into exploration of the environment, ruins, and underwater depths as core gameplay. Platforming challenges are present alongside ship mechanics, particularly during diving and exploration segments.

Vehicular Control95%
Environmental Puzzles70%
Platforming60%
Swimming & Diving55%
Deep Simulation45%

How it looks and sounds

Steam tags prominently feature 'Hand-drawn' and 'Stylized', indicating an illustrated visual aesthetic. User tags explicitly mention '2.5D' as a core visual presentation. The atmospheric, stylized aesthetic and focus on emotional storytelling over visual complexity suggests restrained design.

Hand-Drawn 2D75%
2.5D70%
Minimalist Visuals50%
Orchestral Score50%

How it's structured

Explicitly single-player focused with no multiplayer component mentioned. A bounded authored story arc with a clear beginning (floods) and goal (finding a new home). The game is structured as a sequence of discrete stages and challenges progressing through the voyage, as indicated by user tags.

Single-Player100%
Campaign85%
Linear Levels65%
Handcrafted World60%
Seamless World50%

Shares Vehicular Control, Post-Apocalyptic, 2.5D, Handcrafted World.

Both lean into Single-Player, Vehicular Control, Post-Apocalyptic, 2.5D.

Single-Player95%Vehicular Control90%Post-Apocalyptic85%2.5D85%
Neva54% match

Shares Journey & Pilgrimage, Hand-Drawn 2D, Platforming, Environmental Puzzles.

Both lean into Single-Player, Hand-Drawn 2D, Journey & Pilgrimage, Platforming.

Single-Player95%Hand-Drawn 2D85%Journey & Pilgrimage80%Platforming92%
Gris52% match

Shares Hand-Drawn 2D, Melancholic, Handcrafted World, Grief & Loss.

Both lean into Single-Player, Hand-Drawn 2D, Melancholic, Handcrafted World.

Single-Player95%Hand-Drawn 2D95%Melancholic92%Handcrafted World88%

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