Far Cry 2 cover art

Far Cry 2

2008Ubisoft MontrealPlayStation 3, PC (Microsoft Windows), Xbox 360

A civil war has swept through the country and you're caught in the middle of it. Track down the person at the forefront of the fighting, a ruthless arms dealer known only as "The Jackal". As you undertake deadly missions and form fragile alliances with conflicting rebel groups, one thing becomes clear - the Jackal is hunting you too.

What it feels like

A harsh, unflinching portrayal of civil war brutality and moral compromise permeates the experience. The suffocating weight of malaria, hunting by the Jackal, and entrapment in an endless conflict presses on the player.

Grim60%
Oppressive50%

What it's about

The narrative focuses on the human toll of civil conflict and moral compromise in a war-torn state. Navigating deals with corrupt warlords, rival factions, and shifting alliances drives the core narrative tension. Tracking down and confronting the Jackal, who is also hunting the player, forms a central revenge arc.

War & Its Cost70%
Political Intrigue50%
Revenge45%
Survival Against Nature45%

How it plays

Core gunplay and firearms combat form the essential moment-to-moment interaction throughout the game. Avoiding detection and silent approaches are major tactical options emphasizing surprise and subversion. Interlocking systemic rules—enemy patrols, fire propagation, faction dynamics—permit multiple valid player-authored solutions.

Gunplay95%
Stealth75%
Immersive Sim70%
Emergent Systems65%
Resource Management60%
Dialogue Trees55%
Reputation & Factions55%
Cover Shooter50%

How it looks and sounds

The world is seen directly through the player character's eyes throughout gameplay.

First-Person85%

How it's structured

A large continuous African landscape is freely explorable in non-linear, player-chosen order. Player choice in mission order, approach, and faction engagement provides meaningful non-linear progression. The primary campaign and narrative experience is built for solo play.

Open World90%
Nonlinear Progression60%
Single-Player60%

Shares Gunplay, First-Person, Open World, Stealth.

Both lean into Gunplay, First-Person, Open World, Stealth.

Gunplay90%First-Person95%Open World85%Stealth75%
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Shares Open World, Gunplay, First-Person, Stealth.

Both lean into Open World, Gunplay, First-Person, Stealth.

Open World92%Gunplay85%First-Person85%Stealth78%
Far Cry 458% match

Shares Gunplay, Open World, First-Person, Stealth.

Both lean into Gunplay, Open World, First-Person, Stealth.

Gunplay90%Open World90%First-Person95%Stealth75%

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