Far Cry: Primal cover art

Far Cry: Primal

2016Ubisoft MontrealGoogle Stadia, Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One

Far Cry Primal is a first-person action game set in 10,000 BC during the transition from the Upper Paleolithic to the Mesolithic period. As part of the Far Cry series, it replaces modern firearms with prehistoric weapons including spears, clubs, and bows. Players take the role of Takkar, a Wenja tribesman who can tame wild animals such as sabertooth cats and wolves to use as companions in combat. The open world takes place in the fictional Oros valley and features a day-night cycle with dynamic wildlife behavior, tribal warfare, and resource crafting. The game's characters speak a constructed language based on reconstructed Proto-Indo-European.

What it feels like

The brutality of prehistoric life and tribal warfare create a harsh, unflinching atmosphere.

Grim60%

What it's about

Set in 10,000 BC with authentic prehistoric aesthetic, weapons, and animals as the defining setting. Surviving a hostile natural world with dangerous megafauna and tribal conflict is a central struggle. The natural world and wildlife behavior drive both challenge and narrative context in the game world.

Prehistoric95%
Survival Against Nature70%
Nature & Environment58%

How it plays

Ranged combat with bow and spear replaces firearms but serves the same tactical aiming and projectile-based engagement role as the core ranged system. Stealth and detection avoidance are emphasized as a core playstyle option, allowing silent takedowns and patient stalking of prey and enemies. Close-quarters combat with clubs and melee weapons provides a direct alternative to ranged play in the prehistoric setting.

Gunplay82%
Stealth72%
Melee Combat68%
Resource Management65%
Crafting60%
Takedowns & Assassination55%
Loot & Drops40%
Platforming35%

How it looks and sounds

The entire game is played from a first-person perspective, defining the core visual and interaction experience. Lush, saturated natural environments and colorful foliage define the Oros valley aesthetic.

First-Person90%
Vibrant Color55%

How it's structured

A large continuous open valley (Oros) is explorable in non-linear fashion, with freedom to tackle objectives and regions in chosen order. Designed for solo play, with no multiplayer component as core to the experience. The Oros valley is deliberately authored with carefully placed encounters, settlements, and environmental details.

Open World88%
Single-Player80%
Handcrafted World65%
Day/Night Cycle50%
Far Cry 368% match

Shares Open World, First-Person, Gunplay, Stealth.

Both lean into Open World, First-Person, Single-Player, Gunplay.

Open World92%First-Person85%Single-Player88%Gunplay85%

Shares First-Person, Open World, Gunplay, Survival Against Nature.

Both lean into First-Person, Open World, Gunplay, Single-Player.

First-Person95%Open World85%Gunplay90%Single-Player80%

Shares First-Person, Open World, Gunplay, Stealth.

Both lean into First-Person, Open World, Gunplay, Single-Player.

First-Person95%Open World90%Gunplay85%Single-Player75%

See all games like Far Cry: Primal

A lesser-known kindred — First-Person, Gunplay, Survival Against Nature, Grim. 96% positive across 4,352 Steam reviews.

Both lean into First-Person, Single-Player, Gunplay, Survival Against Nature.

First-Person95%Single-Player90%Gunplay85%Survival Against Nature70%
Shelter 243% match

A lesser-known kindred — Open World, Survival Against Nature, Resource Management, Melee Combat. 85% positive across 4,314 Steam reviews.

Both lean into Single-Player, Open World, Survival Against Nature, Resource Management.

Single-Player95%Open World85%Survival Against Nature80%Resource Management70%
Mini Ninjas38% match

A lesser-known kindred — Open World, Stealth, Melee Combat, Platforming. 90% positive across 4,775 Steam reviews.

Both lean into Open World, Stealth, Melee Combat, Single-Player.

Open World68%Stealth75%Melee Combat72%Single-Player48%
Work on Far Cry: Primal?Claim this page to correct details or add missing context.