Fez cover art

Fez

2012Polytron CorporationPlayStation 3, PlayStation 4, Linux, PC (Microsoft Windows), iOS, Mac, PlayStation Vita, Xbox 360, Nintendo Switch

Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.

What it feels like

Secrets, hidden treasures, and the enigmatic nature of the third dimension pull the player forward with intrigue. The serene beautiful world and revelation of hidden dimensions evokes childlike wonder at discovery and the marvelous. The aesthetic and pacing create a calm, unhurried peace as Gomez explores at his own pace.

Mysterious70%
Wondrous70%
Serene65%
Contemplative60%

What it's about

Unraveling the mysteries of a hidden third dimension and the truth about reality drives exploration and narrative progression. Gomez's discovery that he and his world are not what they seemed addresses questions of self and perception. The revelation of a hidden dimension and questions about the nature of reality touch on existential themes.

Mystery65%
Identity & Self50%
Existential45%

How it plays

The central mechanic revolves around solving puzzles by rotating perspective and using the 3D world's geometry from 2D viewpoints. Navigating 3D structures from 2D perspectives with jumping and traversal challenges is a core mechanic throughout. Many puzzles require deductive reasoning about spatial relationships and how 3D structures appear from different 2D angles.

Environmental Puzzles85%
Platforming80%
Logic Puzzles60%

How it looks and sounds

The game's defining feature is representing 3D structures and spatial relationships through four classic 2D isometric perspectives. The game employs deliberate pixel-art visuals as a core aesthetic, with Gomez rendered in classic retro style. Gomez and the world design lean toward adorable, charming character and creature aesthetics.

2.5D90%
Pixel Art75%
Cute50%
Orchestral Score50%

How it's structured

Designed to be played solo with no multiplayer component. Gomez explores a large continuous space with secrets and treasures scattered throughout, driven by player curiosity rather than linear progression. Every space in the world appears deliberately authored by designers to showcase the perspective-rotation mechanic.

Single-Player95%
Open World75%
Handcrafted World70%
Nonlinear Progression70%
High Replayability55%
Bite-Sized Sessions40%
The Witness65% match

Shares Environmental Puzzles, Open World, Handcrafted World, Mystery.

Both lean into Single-Player, Environmental Puzzles, Open World, Handcrafted World.

Single-Player95%Environmental Puzzles95%Open World80%Handcrafted World85%
RiME61% match

Shares Environmental Puzzles, Open World, Handcrafted World, Platforming.

Both lean into Single-Player, Environmental Puzzles, Open World, Handcrafted World.

Single-Player95%Environmental Puzzles75%Open World80%Handcrafted World85%

Shares Environmental Puzzles, Platforming, Handcrafted World, Mysterious.

Both lean into Single-Player, Environmental Puzzles, Platforming, Handcrafted World.

Single-Player95%Environmental Puzzles80%Platforming65%Handcrafted World75%

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