
Figment
A musical action-adventure set in the recesses of the human mind... Welcome to the world of Figment. A strange and surreal world; a place filled with our deepest thoughts, urges and memories, populated by the many voices we hear in our heads. This mind has been quiet and calm for many years. But something has changed. New thoughts have started to emerge - taking the shape of nightmarish creatures who spread fear wherever they go. The only hope is for the grumpy Dusty, the mind's former voice of courage, to get back to his old self and help the mind to face its fears. Join Dusty and his ever-optimistic friend, Piper, on an adventure through the different sides of the mind, solving puzzles to set things straight, beating back the nightmares and seeking to restore the courage that's been lost.
What it feels like
The game embraces quirky, imaginative charm with its surreal mind-world setting, colorful characters, and playful approach to serious themes like courage and fear. Despite the nightmarish threats, the narrative arc centers on restoring lost courage and overcoming fears, presenting an earned optimism about facing inner darkness. The premise of exploring the human mind's depths invites reflection on thoughts, memories, and psychological struggle without being heavy-handed.
What it's about
The core journey is about rediscovering one's sense of courage and self—Dusty must reconnect with who he was to help the mind face its struggles. Fear, nightmares, and the emergence of disturbing thoughts from the mind are central; the game treats psychological struggle as its primary subject. The mind must face and overcome its fears—a psychological struggle to endure and heal inner darkness.
How it plays
Solving puzzles woven into the mind's different regions is a stated core loop to 'set things straight.' As an action-adventure, jumping and navigating hazardous geometry through the mind-world is a core challenge alongside combat and puzzles. Beating back nightmarish creatures is a core activity, though not the sole focus; combat is part of the mixed action-adventure formula.
How it looks and sounds
The core aesthetic is a dreamlike, impossible world of the human mind populated by strange creatures and surreal environments. Steam tags and visual identity emphasize hand-drawn art; the surreal mind-world is rendered in an illustrated, artistic style. Music is central to the experience ('filled with music'); Steam tags emphasize 'Great Soundtrack,' suggesting orchestral or symphonic musical scoring.
How it's structured
Explicitly designed as a single-player experience with no multiplayer component. A bounded authored story arc with a definite beginning, middle, and end centered on restoring courage and defeating nightmarish forces. Players adventure through different sides of the mind, with some freedom in approach, though the overall narrative arc remains linear.
Kindred games
Shares Surreal Visuals, Hand-Drawn 2D, Whimsical, Vibrant Color.
Both lean into Single-Player, Surreal Visuals, Hand-Drawn 2D, Whimsical.
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Shares Orchestral Score, Environmental Puzzles, Whimsical, Hopeful.
Both lean into Single-Player, Campaign, Environmental Puzzles, Orchestral Score.
Closest hidden gems
A lesser-known kindred — Hand-Drawn 2D, Whimsical, Environmental Puzzles, Surreal Visuals. 86% positive across 4,790 Steam reviews.
Both lean into Hand-Drawn 2D, Single-Player, Whimsical, Environmental Puzzles.
A lesser-known kindred — Hand-Drawn 2D, Whimsical, Platforming, Vibrant Color. 98% positive across 4,211 Steam reviews.
Both lean into Single-Player, Hand-Drawn 2D, Whimsical, Platforming.
A lesser-known kindred — Hand-Drawn 2D, Surreal Visuals, Orchestral Score, Vibrant Color. 95% positive across 4,380 Steam reviews.
Both lean into Single-Player, Hand-Drawn 2D, Campaign, Surreal Visuals.





