When the Past Was Around cover art

When the Past Was Around

2020Mojiken StudioPlayStation 4, Android, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch

When the Past was Around is an adventure point-and-click puzzle game about love, moving on, letting go, and the joy and pain of everything in between.

What it feels like

The game treats its subject—love and loss—with warmth and emotional care rather than cynicism. Joy and sorrow coexist—celebrating love's beauty while mourning its end defines the emotional register. A wistful sadness about lost love and the passage of time permeates the experience.

Tender80%
Bittersweet75%
Melancholic75%
Contemplative70%

What it's about

Love and romance are central to the game's thematic core, explicitly stated in the summary. Themes of moving on, letting go, and loss are core emotional pillars of the experience. The title 'When the Past was Around' and focus on reminiscence suggest memory and the past as thematic elements.

Love & Romance90%
Grief & Loss85%
Memory65%

How it plays

Point-and-click interaction is the core stated mechanic of the game, fundamental to how players engage with the world. Hidden Object searching is flagged prominently in user tags and is a core puzzle-solving activity throughout the experience. Puzzles are woven into the game world and environment, typical of point-and-click adventure design.

Point-and-Click95%
Hidden Object & Search65%
Environmental Puzzles60%
Dialogue Trees55%

How it looks and sounds

Hand-drawn 2D art is explicitly cited as a core aesthetic feature in user tags and Steam description. Music is flagged as a genre pillar, and the emotional intimacy suggests a sweeping, emotionally resonant score. Described as 'colorful' in user tags, with a stylized aesthetic emphasizing bright, saturated visuals.

Hand-Drawn 2D85%
Orchestral Score65%
Vibrant Color65%
Cute60%
Surreal Visuals60%
Diegetic UI50%

How it's structured

Explicitly single-player experience with no multiplayer component. The game has a bounded narrative arc about love and letting go with a definite emotional conclusion. Hand-drawn art and carefully authored narrative suggest deliberately crafted scenes rather than procedural generation.

Single-Player90%
Campaign75%
Handcrafted World70%
Short Playtime70%

Shares Point-and-Click, Memory, Melancholic, Grief & Loss.

Both lean into Point-and-Click, Campaign, Memory, Melancholic.

Point-and-Click85%Campaign90%Memory95%Melancholic85%
Florence63% match

Shares Love & Romance, Bittersweet, Tender, Point-and-Click.

Both lean into Love & Romance, Single-Player, Bittersweet, Tender.

Love & Romance95%Single-Player80%Bittersweet85%Tender75%

Shares Love & Romance, Grief & Loss, Melancholic, Bittersweet.

Both lean into Love & Romance, Single-Player, Grief & Loss, Melancholic.

Love & Romance95%Single-Player90%Grief & Loss90%Melancholic85%

See all games like When the Past Was Around

A lesser-known kindred — Love & Romance, Grief & Loss, Melancholic, Bittersweet. 87% positive across 4,685 Steam reviews.

Both lean into Love & Romance, Single-Player, Grief & Loss, Melancholic.

Love & Romance95%Single-Player90%Grief & Loss90%Melancholic85%

A lesser-known kindred — Point-and-Click, Hidden Object & Search, Hand-Drawn 2D, Handcrafted World. 99% positive across 4,436 Steam reviews.

Both lean into Single-Player, Point-and-Click, Hidden Object & Search, Hand-Drawn 2D.

Single-Player90%Point-and-Click85%Hidden Object & Search95%Hand-Drawn 2D75%
Chuchel46% match

A lesser-known kindred — Point-and-Click, Hand-Drawn 2D, Handcrafted World, Environmental Puzzles. 86% positive across 4,790 Steam reviews.

Both lean into Point-and-Click, Hand-Drawn 2D, Single-Player, Environmental Puzzles.

Point-and-Click90%Hand-Drawn 2D95%Single-Player85%Environmental Puzzles85%
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