Garry's Mod cover art

Garry's Mod

2004Facepunch StudiosLinux, PC (Microsoft Windows), Mac

Garry's Mod is a physics-based sandbox game built on Valve's Source engine. In its base mode, there are no objectives. Players can spawn non-player characters, ragdolls, and props, then manipulate them using a physics gun that can pick up, rotate, and freeze objects in place. A tool gun provides additional functionality such as welding objects together or adjusting facial expressions on ragdolls. The game supports extensive Lua-based modding, and community-created game modes like Trouble in Terrorist Town and Prop Hunt have become widely popular in their own right. Originally released as a free mod for Half-Life 2 in 2004, it became a standalone commercial release in 2006 and holds the record as the best-selling PC-exclusive game.

What it feels like

The core experience invites mischievous experimentation and absurd setups with physics, encouraging creative chaos. Community modes and the spirit of experimentation foster a carefree, unburdened mood unconcerned with serious stakes.

Playful75%
Lighthearted65%

How it plays

Physics manipulation via the gravity gun and ragdoll deformation is the foundational interaction system that enables creative play. Players freely assemble props, ragdolls, and objects into whatever structures and scenarios they imagine using welding and positioning tools. Extensive Lua modding support and the Source SDK enable players to author and share custom game modes and content at scale.

Physics-Driven90%
Freeform Building85%
Level Editor & UGC80%
Emergent Systems70%
Inventory Management50%

How it looks and sounds

The game is played from a first-person perspective, positioning the player inside the sandbox world. Source engine rendering aims for realism relative to its era, grounding the physics interactions in believable visuals.

First-Person65%
Photorealistic55%

How it's structured

The defining core of Garry's Mod is an unrestricted physics sandbox with no predefined objectives, where players set their own goals entirely. The emergent, player-driven nature and thriving mod community ensure endless variation and reasons to return. The game supports solo play where players create and manipulate scenes alone, though multiplayer is also central.

Sandbox95%
High Replayability75%
Single-Player70%
Handcrafted World60%
Local Co-op60%
Online Co-op60%
Asymmetric Multiplayer50%

Shares Sandbox, Physics-Driven, High Replayability, Level Editor & UGC.

Both lean into Sandbox, Physics-Driven, High Replayability, Level Editor & UGC.

Sandbox95%Physics-Driven80%High Replayability80%Level Editor & UGC75%
Besiege66% match

Shares Physics-Driven, Freeform Building, Sandbox, Level Editor & UGC.

Both lean into Physics-Driven, Freeform Building, Sandbox, Level Editor & UGC.

Physics-Driven90%Freeform Building95%Sandbox85%Level Editor & UGC60%
BeamNG.drive66% match

Shares Sandbox, Physics-Driven, Emergent Systems, High Replayability.

Both lean into Sandbox, Physics-Driven, Emergent Systems, Single-Player.

Sandbox95%Physics-Driven90%Emergent Systems75%Single-Player75%

See all games like Garry's Mod

A lesser-known kindred — Physics-Driven, Playful, Sandbox, Lighthearted. 94% positive across 4,748 Steam reviews.

Both lean into Physics-Driven, Playful, Sandbox, Lighthearted.

Physics-Driven80%Playful95%Sandbox55%Lighthearted80%

A lesser-known kindred — Sandbox, Playful, Physics-Driven, Lighthearted. 92% positive across 4,750 Steam reviews.

Both lean into Sandbox, Single-Player, Playful, Physics-Driven.

Sandbox80%Single-Player90%Playful85%Physics-Driven65%

A lesser-known kindred — Playful, Lighthearted, Local Co-op, High Replayability. 96% positive across 4,909 Steam reviews.

Both lean into Playful, Lighthearted, Local Co-op, High Replayability.

Playful85%Lighthearted90%Local Co-op85%High Replayability70%
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