Besiege cover art

Besiege

2020Spiderling GamesXbox Series X|S, PlayStation 4, Linux, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One, Nintendo Switch

Besiege is a physics building game about constructing mechanical machines to annihilate armies, obliterate castles and overcome challenging obstacles. Conquer the campaign or skirmish with friends in Multiplayer!

What it feels like

The emphasis on creative destruction and mechanical experimentation invites mischievous, experimental play.

Playful55%

What it's about

Medieval siege warfare setting provides the thematic context and destruction targets. Medieval siege warfare provides historical grounding for the setting and challenges.

Medieval70%
Historical35%

How it plays

Open-ended construction of mechanical contraptions from parts is the definitional core of the experience. Physics simulation is central to how constructed machines behave, interact, and succeed or fail. Constructing and piloting vehicles and mechanical devices is a primary mode of play.

Freeform Building95%
Physics-Driven90%
Vehicular Control75%
Level Editor & UGC60%
Emergent Systems50%
Deep Simulation45%
Terraforming25%

How it looks and sounds

Visuals employ a chunky, simple 3D aesthetic appropriate to the indie physics sandbox.

Retro 3D30%

How it's structured

Players set their own goals within a physics-driven building space with minimal imposed objectives. A bounded campaign mode with specific challenges and objectives exists alongside sandbox play. Physics variation and multiple valid solutions to challenges reward repeated attempts and experimentation.

Sandbox85%
Campaign60%
High Replayability55%
Competitive PvP50%
Nonlinear Progression40%
Local Co-op35%

Shares Physics-Driven, Sandbox, Freeform Building, Playful.

Both lean into Physics-Driven, Sandbox, Freeform Building, Playful.

Physics-Driven85%Sandbox75%Freeform Building60%Playful80%

Shares Physics-Driven, Vehicular Control, Sandbox, Playful.

Both lean into Physics-Driven, Vehicular Control, Sandbox, Playful.

Physics-Driven95%Vehicular Control90%Sandbox70%Playful85%
Garry's Mod66% match

Shares Physics-Driven, Freeform Building, Sandbox, Level Editor & UGC.

Both lean into Physics-Driven, Sandbox, Freeform Building, Level Editor & UGC.

Physics-Driven90%Sandbox95%Freeform Building85%Level Editor & UGC80%

See all games like Besiege

A lesser-known kindred — Physics-Driven, Playful, Sandbox, High Replayability. 94% positive across 4,748 Steam reviews.

Both lean into Physics-Driven, Playful, Sandbox, High Replayability.

Physics-Driven80%Playful95%Sandbox55%High Replayability65%

A lesser-known kindred — Sandbox, Physics-Driven, Playful, Emergent Systems. 92% positive across 4,750 Steam reviews.

Both lean into Sandbox, Physics-Driven, Playful, Emergent Systems.

Sandbox80%Physics-Driven65%Playful85%Emergent Systems60%
F1 201633% match

A lesser-known kindred — Vehicular Control, Deep Simulation, Competitive PvP, High Replayability. 86% positive across 4,517 Steam reviews.

Both lean into Vehicular Control, Campaign, Deep Simulation, Competitive PvP.

Vehicular Control92%Campaign85%Deep Simulation80%Competitive PvP70%
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