
Guns, Gore & Cannoli
Welcome to Thugtown circa 1920, the height of Prohibition. Prepare yourself for a non-stop, action-packed, completely over-the-top, fast-paced, platform game. Set against the gangster heyday of the roaring twenties. Lose yourself in an exciting, elaborate tale of the underground and underworld. Experience friendship, betrayal, vengeance, and witness first hand the rise and fall of a criminal mastermind. This is survival horror, wiseguy style... Capiche?
What it feels like
The 'over-the-top, comical' tone with wiseguy humor and absurdist gangster-zombie mashup delights in puncturing seriousness. High-energy, colorful, celebratory action with constant shooting and arcade-style excess.
What it's about
Gangster underworld and mobster protagonist in Prohibition-era Thugtown. Zombies plague the city and are primary targets alongside human gangsters. Vengeance and betrayal mentioned as narrative themes in a mobster's rise and fall.
How it plays
'All-you-can-shoot fest' with aiming and firing firearms as the primary interaction. Core platformer mechanics of jumping and navigating hazardous geometry alongside combat. Fast action against many enemies with momentum-driven combat, though gunplay dominates over melee.
How it looks and sounds
A side-scrolling platformer fundamentally presents the action from a 2D profile perspective. Hand-drawn graphics are explicitly highlighted as a core visual identity throughout all descriptions. Hand-drawn cartoony roaring twenties aesthetic implies bold, colorful presentation.
How it's structured
Stage-based progression through discrete action-packed levels in a largely fixed order. Designed for solo play, with co-op as an addition rather than requirement. Up to 4-player local co-op is a featured gameplay mode.
Kindred games
Shares Side View, Gunplay, Platforming, Irreverent.
Both lean into Side View, Gunplay, Platforming, Irreverent.
Shares Gunplay, Side View, Platforming, Linear Levels.
Both lean into Gunplay, Side View, Platforming, Single-Player.
Shares Side View, Gunplay, Platforming, Linear Levels.
Both lean into Side View, Gunplay, Linear Levels, Platforming.
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