Guns, Gore and Cannoli 2 cover art

Guns, Gore and Cannoli 2

2018Crazy Monkey StudiosPlayStation 4, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch

Guns, Gore & Cannoli 2 revives the good, old, action platform run & gun genre but this time with a bunch of humor and a bucket of blown of body parts. In this sequel to Guns, Gore & Cannoli, Vinnie Cannoli’s story continues and this time it’s personal. It’s 1944 and 15 years have passed since Vinnie survived the Thugtown Massacre. But now, some loose ends start crawling out of the past, dragging Vinnie as far as the European battlefield of World War 2. Get ready for war!

What it feels like

Described as having 'a bunch of humor' with comedic tone that punctures the violence and war setting with irreverent mischief. The comedic focus and humorous take on an otherwise violent setting establishes a carefree, unburdened tone despite the gore.

Irreverent75%
Lighthearted55%

What it's about

The game features undead enemies and zombie combat as a central thematic element, evident from both official description and user tags. Set during World War 2 on a European battlefield, with military conflict framing the narrative. Protagonist Vinnie Cannoli is positioned in a crime narrative with references to past 'Thugtown Massacre' and personal revenge elements.

Zombie80%
Military & War75%
Crime & Underworld45%

How it plays

Guns and shooting are central to the moment-to-moment action, with the title itself emphasizing 'Guns' as the primary mechanic. Platforming is explicitly mentioned as part of the 'action platform run & gun genre' and is a core navigational challenge. The 'buckets of blown off body parts' and 'Gore' in the title explicitly highlight dismemberment and visceral feedback as core visual feedback.

Gunplay90%
Platforming85%
Dismemberment & Gore70%
Hack-and-Slash40%

How it looks and sounds

The core gameplay is explicitly described as a 'run & gun' action platformer played from a side view, making this the canonical presentation. Steam user tags indicate '2D' art style typical of the run-and-gun genre, likely featuring hand-drawn sprite work.

Side View95%
Hand-Drawn 2D50%

How it's structured

As a classic run-and-gun arcade platformer, progression is built around sequential stages cleared to advance. Steam tags and features explicitly mention '4 Player Local' co-op, making local multiplayer a significant supported mode. Steam tags and features list 'Online Co-Op' as a supported multiplayer mode alongside local options.

Linear Levels65%
Local Co-op60%
Online Co-op55%
Campaign50%
Single-Player50%

Shares Side View, Gunplay, Platforming, Irreverent.

Both lean into Side View, Gunplay, Platforming, Irreverent.

Side View90%Gunplay90%Platforming85%Irreverent80%
Broforce58% match

Shares Side View, Gunplay, Platforming, Linear Levels.

Both lean into Side View, Gunplay, Platforming, Linear Levels.

Side View95%Gunplay88%Platforming75%Linear Levels85%

Shares Side View, Platforming, Linear Levels, Local Co-op.

Both lean into Side View, Platforming, Linear Levels, Local Co-op.

Side View90%Platforming95%Linear Levels80%Local Co-op75%

See all games like Guns, Gore and Cannoli 2

A lesser-known kindred — Side View, Gunplay, Platforming, Irreverent. 92% positive across 4,284 Steam reviews.

Both lean into Side View, Gunplay, Platforming, Irreverent.

Side View90%Gunplay90%Platforming85%Irreverent80%
Huntdown48% match

A lesser-known kindred — Gunplay, Platforming, Linear Levels, Local Co-op. 95% positive across 4,349 Steam reviews.

Both lean into Gunplay, Platforming, Linear Levels, Local Co-op.

Gunplay95%Platforming85%Linear Levels70%Local Co-op65%
Pico Park 242% match

A lesser-known kindred — Side View, Platforming, Local Co-op, Online Co-op. 89% positive across 4,629 Steam reviews.

Both lean into Platforming, Side View, Local Co-op, Online Co-op.

Platforming85%Side View75%Local Co-op95%Online Co-op95%
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