Hades II cover art

Hades II

2025Supergiant GamesXbox Series X|S, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5, Mac, Nintendo Switch

Battle beyond the Underworld using dark sorcery to take on the Titan of Time in this bewitching sequel to the award-winning rogue-like dungeon crawler.

What it feels like

A wistful sadness permeates the Underworld setting and narrative arc of the original and its sequel. Sincere, unironic emotional beats drive the narrative and character relationships, avoiding cynicism. Despite dark themes, the game exhibits quirky charm and fanciful character interactions with Greek gods and mythology.

Melancholic65%
Earnest60%
Whimsical35%

What it's about

The game is rooted in Greek mythology with gods, titans, and the Underworld as the central setting and narrative framework. A grim, decayed fantasy world rooted in Greek mythology with curses and moral conflict against a Titan. The Underworld and journey through the realm of the dead anchors the setting and narrative.

Mythology80%
Dark Fantasy75%
Death & Afterlife55%

How it plays

Fast melee combat against many enemies with flashy chained attacks is definitional to the core moment-to-moment gameplay loop. Deep combo-driven melee with stylish, expressive execution is a major component of Supergiant's signature combat design. Death resets progress within a run but carries learned knowledge and permanent upgrades forward, raising stakes of each attempt.

Hack-and-Slash95%
Character Action75%
Permadeath70%
Loadout Customization65%
Leveling & Grind60%
Dialogue Trees55%
Crafting50%
Weapon Durability40%

How it looks and sounds

Supergiant's signature hand-drawn 2D art with frame-by-frame animation is a defining visual identity. The camera uses a fixed three-quarter angled projection for the dungeon crawling gameplay.

Hand-Drawn 2D85%
Isometric65%

How it's structured

Designed entirely as a solo experience with no multiplayer component. Play divides into discrete dungeon runs that reset on loss, with progression carrying between attempts—a canonical feature of the roguelike structure. Roguelike dungeons are algorithmically generated so each playthrough differs meaningfully in layout and challenge.

Single-Player100%
Run-Based90%
Procedural Levels85%
Meta-Progression75%
Hades56% match

Shares Hack-and-Slash, Run-Based, Hand-Drawn 2D, Mythology.

Both lean into Single-Player, Hack-and-Slash, Run-Based, Hand-Drawn 2D.

Single-Player95%Hack-and-Slash95%Run-Based92%Hand-Drawn 2D85%
Sworn56% match

Shares Run-Based, Procedural Levels, Permadeath, Dark Fantasy.

Both lean into Run-Based, Permadeath, Dark Fantasy, Procedural Levels.

Run-Based95%Permadeath75%Dark Fantasy70%Procedural Levels60%

Shares Hack-and-Slash, Run-Based, Mythology, Dark Fantasy.

Both lean into Run-Based, Hack-and-Slash, Mythology, Single-Player.

Run-Based95%Hack-and-Slash90%Mythology80%Single-Player60%

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Single-Player95%Hack-and-Slash85%Procedural Levels80%Run-Based75%
Caveblazers33% match

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Run-Based95%Procedural Levels90%Single-Player60%Permadeath85%
20XX31% match

A lesser-known kindred — Run-Based, Procedural Levels, Meta-Progression, Character Action. 91% positive across 4,562 Steam reviews.

Both lean into Run-Based, Procedural Levels, Meta-Progression, Character Action.

Run-Based95%Procedural Levels90%Meta-Progression75%Character Action40%
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