Hellblade II: Senua's Saga cover art

Hellblade II: Senua's Saga

2024Ninja TheoryXbox Series X|S, PC (Microsoft Windows), PlayStation 5

The sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.

What it feels like

A crushing, suffocating heaviness from tyranny, darkness within and without, and the weight of psychological torment pervades the experience. An unflinching darkness and brutal tone that refuses to look away from the horrors Senua faces, both external and internal. A pervasive wistful sadness and quiet beauty in loss, decline, and the struggle against inner darkness characterizes the emotional register.

Oppressive75%
Grim70%
Melancholic65%
Contemplative60%
Dread48%
Hopeful42%

What it's about

Viking Iceland setting with dark mythology, curses, and a grim world of cruelty and decay are core to the experience. The game explicitly centers on Senua's internal psychological struggle, mental torment, and unreliable perception as central horror elements. Viking mythology and Norse legends deeply inform the world, setting, and narrative structure.

Dark Fantasy85%
Psychological Horror80%
Mythology70%
Mental Health65%
War & Its Cost60%
Identity & Self55%
Isolation50%
Redemption40%

How it plays

Swordplay and brutal hand-to-hand combat against enemies is a significant core mechanic throughout the journey. Avoidance and evasion mechanics are present as tools for survival in a hostile, overwhelming world.

Melee Combat75%
Stealth35%

How it looks and sounds

The camera follows Senua from behind, enabling player identification with her perspective and experience. High-fidelity rendering and cinematic presentation ground the brutal, realistic depiction of the world and Senua's torment. Full voice acting and audio design centrally convey Senua's inner voices and psychological state.

Third-Person68%
Photorealistic45%
Full Voice Acting38%

How it's structured

Explicitly designed as a single-player narrative-driven experience focused on one protagonist's journey. A bounded, authored story arc with a defined beginning, middle, and narrative endpoint structures the experience.

Single-Player68%
Campaign58%

Shares Dark Fantasy, Psychological Horror, Melee Combat, Mental Health.

Both lean into Dark Fantasy, Psychological Horror, Single-Player, Mental Health.

Dark Fantasy95%Psychological Horror90%Single-Player95%Mental Health85%

Shares Third-Person, Psychological Horror, Grim, War & Its Cost.

Both lean into Third-Person, Psychological Horror, Grim, War & Its Cost.

Third-Person95%Psychological Horror75%Grim85%War & Its Cost80%
Cry of Fear48% match

Shares Psychological Horror, Oppressive, Dread, Melee Combat.

Both lean into Psychological Horror, Oppressive, Single-Player, Dread.

Psychological Horror95%Oppressive70%Single-Player70%Dread85%

See all games like Hellblade II: Senua's Saga

The Supper37% match

A lesser-known kindred — Psychological Horror, Mental Health, Grim, Dread. 99% positive across 4,402 Steam reviews.

Both lean into Psychological Horror, Single-Player, Mental Health, Grim.

Psychological Horror88%Single-Player85%Mental Health72%Grim65%
Nocturnal30% match

A lesser-known kindred — Melee Combat, Dark Fantasy, Grim, Dread. 94% positive across 4,416 Steam reviews.

Both lean into Melee Combat, Dark Fantasy, Single-Player, Grim.

Melee Combat85%Dark Fantasy72%Single-Player75%Grim52%

A lesser-known kindred — Psychological Horror, Melee Combat, Grim, Dread. 87% positive across 4,350 Steam reviews.

Both lean into Single-Player, Psychological Horror, Melee Combat, Campaign.

Single-Player100%Psychological Horror80%Melee Combat80%Campaign90%
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