Homefront cover art

Homefront

2011Digital ExtremesPlayStation 3, PC (Microsoft Windows), Xbox 360

Featuring a compelling single player story crafted by John Milius (Apocalypse Now, Red Dawn), Homefront immerses gamers in an interactive and cinematic FPS experience where they will assume an infantry role or take command of a wide variety of aerial and ground vehicles. In addition to the single-player experience, Homefront will deliver a robust multiplayer experience. In a land stripped of freedom, the brave will fight for their home.

What it feels like

An occupied land stripped of freedom presents an active, present threat to the player character and narrative. John Milius's involvement and focus on a compelling single-player story suggests sincere, unironic treatment of the war narrative.

Menacing50%
Earnest45%

What it's about

Armed forces and military combat operations form the complete narrative and gameplay setting. The single-player story emphasizes the human toll and struggle of an occupied resistance, with crafted narrative by John Milius exploring the cost of conflict. The setting depicts an occupied homeland against an overwhelming military force, suggesting a counterfactual present-day conflict.

Military & War85%
War & Its Cost70%
Alternate History55%
Heroic Quest40%

How it plays

Aiming and firing firearms with tactile feedback is the core interactive loop of this FPS throughout both single-player and multiplayer. The summary explicitly mentions commanding a wide variety of aerial and ground vehicles as a significant gameplay component. Modern military FPS design typically incorporates cover mechanics as a core tactical component.

Gunplay95%
Vehicular Control60%
Cover Shooter55%

How it looks and sounds

The entire experience is presented from the first-person perspective, fundamental to how the game conveys the infantry role. Military shooters of this era typically employ high-fidelity photorealistic rendering to ground the warfare setting.

First-Person90%
Photorealistic50%

How it's structured

The single-player component features a bounded, authored story arc with a clear narrative beginning, middle, and end. Steam user tags mention 'Linear,' and the single-player structure appears to progress through discrete story missions in order. Multiplayer is explicitly described as robust and forms a significant portion of the game's offering.

Campaign80%
Linear Levels65%
Competitive PvP60%
Call of Duty70% match

Shares First-Person, Gunplay, Military & War, Linear Levels.

Both lean into First-Person, Gunplay, Military & War, Campaign.

First-Person95%Gunplay85%Military & War90%Campaign75%

Shares Gunplay, First-Person, Military & War, Linear Levels.

Both lean into Gunplay, First-Person, Military & War, Campaign.

Gunplay92%First-Person95%Military & War88%Campaign80%

Shares First-Person, Gunplay, Military & War, Competitive PvP.

Both lean into First-Person, Gunplay, Military & War, Campaign.

First-Person95%Gunplay90%Military & War85%Campaign80%

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