Hue cover art

Hue

2016FiddlesticksPlayStation 4, Linux, PC (Microsoft Windows), Mac, PlayStation Vita, Xbox One, Nintendo Switch

Hue is a stark puzzle platformer where you shift the hue of the world, creating rifts when colours collide. In this world, everyone sees in grayscale. Anne, a researcher specialising in colour theory, has created a mysterious ring which grants the ability to perceive and alter colour. After a fracas with her research assistant, she disappears into a coloured void. You play as Hue, Anne’s son, as he discovers fragments of his missing mother’s research and learns to perceive and alter colour for the first time.

What it feels like

The puzzle design and colour-shift mechanic invite unhurried reflection and interpretation of spatial relationships. The discovery of colour in a grayscale world evokes childlike wonder and awe at the marvelous.

Contemplative58%
Wondrous38%

What it's about

Hue's quest to find his missing mother Anne provides a narrative spine of personal discovery and transformation. Learning to perceive colour for the first time parallels Hue's personal growth and self-discovery through the journey.

Journey & Pilgrimage68%
Identity & Self42%

How it plays

Core gameplay loop involves jumping and navigating hazardous geometry across the game world as Hue explores. The central mechanic is manipulating the world's background colour to solve puzzles and reveal hidden platforms and passages. Puzzles rely heavily on perceiving and manipulating spatial relationships through colour layering and geometry.

Platforming85%
Environmental Puzzles82%
Spatial Puzzles55%

How it looks and sounds

The game's defining visual identity centers on bold, saturated colour shifts as the core mechanic and aesthetic. Steam user tags highlight 'Great Soundtrack' and the game features a composed musical score driving the experience. The stark, colour-shift-driven visual design strips away excess detail to focus on the core hue-based mechanic.

Vibrant Color78%
Orchestral Score65%
Minimalist Visuals48%
Side View40%

How it's structured

Each puzzle space is deliberately authored rather than procedurally generated, building a cohesive puzzle-platformer experience. Designed as a solo experience with no multiplayer component. A bounded, authored story arc with a definite narrative beginning, middle, and end.

Handcrafted World75%
Single-Player72%
Campaign62%
Short Playtime35%
RiME65% match

Shares Handcrafted World, Environmental Puzzles, Platforming, Vibrant Color.

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Single-Player95%Handcrafted World85%Environmental Puzzles75%Platforming65%
Hob65% match

Shares Environmental Puzzles, Platforming, Vibrant Color, Handcrafted World.

Both lean into Single-Player, Environmental Puzzles, Platforming, Vibrant Color.

Single-Player95%Environmental Puzzles80%Platforming75%Vibrant Color70%

Shares Platforming, Environmental Puzzles, Handcrafted World, Vibrant Color.

Both lean into Single-Player, Platforming, Environmental Puzzles, Handcrafted World.

Single-Player95%Platforming80%Environmental Puzzles75%Handcrafted World80%

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