Inside cover art

Inside

2016PlaydeadPlayStation 4, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch

Inside is a puzzle-platformer developed by Playdead, presented in a 2.5D side-scrolling format with a dark, predominantly monochromatic visual style. The player controls an unnamed boy navigating a dystopian environment, solving environmental puzzles, avoiding hostile guards and creatures, and using a mind-control device to manipulate bodies in order to progress. The game features no dialogue or HUD, relying on visual and audio cues to guide the player through its increasingly surreal and dangerous settings.

What it feels like

The dark, surreal settings and hunted atmosphere build slow-building anticipatory fear throughout. The narrative is deliberately enigmatic, with secrets and answers withheld, drawing players forward. A crushing, suffocating heaviness permeates the dystopian world and increasingly surreal situations.

Dread85%
Mysterious75%
Oppressive70%
Contemplative60%

What it's about

A dark, oppressive project and dystopian environment form the narrative setting. A hunted boy navigating alone through a hostile world embodies solitude and disconnection. The unsettling atmosphere and surreal, dangerous settings aim to disturb and frighten.

Dystopian75%
Isolation70%
Horror65%
Science Fiction60%

How it plays

Environmental puzzles woven into the world are explicitly central to progression. Platforming navigation is a core interactive element throughout the game. A mind-control device that manipulates bodies suggests gravity and physics-based puzzle solving.

Environmental Puzzles85%
Platforming80%
Gravity Manipulation70%
Stealth65%

How it looks and sounds

The game is explicitly presented in 2.5D side-scrolling format as its defining visual structure. Side-scrolling perspective is the canonical view through which all gameplay unfolds. A predominantly monochromatic visual style is central to the game's dark, minimalist aesthetic.

2.5D95%
Side View90%
Monochrome85%
Minimalist Visuals75%
Ambient Soundscape70%
Minimal Audio65%

How it's structured

Explicitly single-player with no multiplayer component. Every space is deliberately authored by designers, not procedurally generated. The game progresses through discrete, authored environments in a largely fixed forward direction.

Single-Player100%
Handcrafted World90%
Linear Levels80%
Multiple Endings45%
Limbo55% match

Shares Side View, Monochrome, Handcrafted World, Dread.

Both lean into Single-Player, Side View, Monochrome, Handcrafted World.

Single-Player95%Side View95%Monochrome95%Handcrafted World75%

Shares Dread, Platforming, 2.5D, Environmental Puzzles.

Both lean into Single-Player, Dread, Platforming, Environmental Puzzles.

Single-Player95%Dread85%Platforming85%Environmental Puzzles75%

Shares Side View, Platforming, Handcrafted World, Dread.

Both lean into Single-Player, Side View, Platforming, Handcrafted World.

Single-Player85%Side View85%Platforming90%Handcrafted World80%

See all games like Inside

Nocturnal41% match

A lesser-known kindred — Platforming, Linear Levels, Side View, Mysterious. 94% positive across 4,416 Steam reviews.

Both lean into Single-Player, Platforming, Linear Levels, Side View.

Single-Player75%Platforming92%Linear Levels78%Side View65%
The Bridge40% match

A lesser-known kindred — Gravity Manipulation, Handcrafted World, Platforming, Minimalist Visuals. 87% positive across 4,351 Steam reviews.

Both lean into Single-Player, Gravity Manipulation, Handcrafted World, Platforming.

Single-Player80%Gravity Manipulation95%Handcrafted World75%Platforming70%

A lesser-known kindred — Environmental Puzzles, Linear Levels, Mysterious, Minimalist Visuals. 89% positive across 4,378 Steam reviews.

Both lean into Single-Player, Environmental Puzzles, Linear Levels, Mysterious.

Single-Player90%Environmental Puzzles80%Linear Levels65%Mysterious65%
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