
Ion Fury
Shelly “Bombshell” Harrison takes on a quest to slay evil transhumanist mastermind Dr. Jadus Heskel in the streets of Neo DC. She leaves a trail of carnage throughout huge, multi-path levels filled with gigantic explosions, more secret areas than we can count, and inhuman foes behind every corner. There’s no regenerating health here; stop taking cover and start running and gunning. Shelly’s crusade to take down Heskel’s army will see her leave destruction in her wake with a wide arsenal of weapons, complete with alternate fire modes and different ammo types. Ion Fury laughs at the idea of mandatory checkpoints and straight paths through shooting galleries. But, just because this is a true old-school first-person shooter doesn’t mean we've ignored all the good new stuff the last two decades have brought. Headshots? Hell yeah. More physics and interactivity? You betcha. 3DRealms, Voidpoint and 1C Entertainment have taken the best of both worlds and cooked it all into a bloody stew.
What it feels like
Fast-paced FPS combat, explosions, and the emphasis on momentum and aggression create a kinetic rush of speed and flow. The game's gleeful embrace of over-the-top violence, explosions, and dismissal of modern shooter conventions shows irreverent disrespect for genre norms.
What it's about
Neo DC setting with a transhumanist villain and futuristic technology defines the cyberpunk aesthetic and world. The future setting of Neo DC with transhumanist elements and advanced technology grounds the game in science fiction. The main antagonist Dr. Jadus Heskel is a transhumanist mastermind, making augmentation and transcendence of humanity a thematic element.
How it plays
Aiming and firing ranged firearms with tactile feedback is the absolute core of Ion Fury's moment-to-moment gameplay, with emphasis on headshots and varied weapon arsenal. The game emphasizes physics and interactivity throughout environments, with gigantic explosions and interactive destruction. The emphasis on physics, interactivity, and secret areas suggests environmental interaction and discovery-based puzzle solving.
How it looks and sounds
The game is a first-person shooter where the world is seen directly through the player character's eyes throughout. Built on the legendary Build Engine known for 1990s-era FPS visuals, with deliberately retro 3D rendering as a stylistic choice. Neo DC setting suggests a cyberpunk world with neon aesthetics, though not the dominant visual style.
How it's structured
Ion Fury is explicitly designed as a single-player experience with no multiplayer component mentioned. A bounded story campaign following Shelly's quest to defeat Dr. Heskel with a definite narrative arc. Every level is deliberately authored by designers, packed with secret areas and carefully designed multi-path layouts rather than procedurally generated.
Kindred games
Shares Gunplay, First-Person, Cyberpunk, Exhilarating.
Both lean into Gunplay, First-Person, Single-Player, Cyberpunk.
Shares Gunplay, First-Person, Retro 3D, Exhilarating.
Both lean into Gunplay, First-Person, Single-Player, Retro 3D.
Shares First-Person, Gunplay, Handcrafted World, Physics-Driven.
Both lean into First-Person, Single-Player, Gunplay, Campaign.
Closest hidden gems
A lesser-known kindred — Gunplay, First-Person, Retro 3D, Exhilarating. 96% positive across 4,402 Steam reviews.
Both lean into Gunplay, First-Person, Single-Player, Retro 3D.
A lesser-known kindred — Gunplay, Exhilarating, Cyberpunk, Retro 3D. 95% positive across 4,349 Steam reviews.
Both lean into Gunplay, Exhilarating, Single-Player, Cyberpunk.
A lesser-known kindred — First-Person, Gunplay, Retro 3D, Handcrafted World. 96% positive across 4,352 Steam reviews.
Both lean into First-Person, Single-Player, Gunplay, Retro 3D.




