King Arthur's Gold cover art

King Arthur's Gold

2013Transhuman DesignLinux, PC (Microsoft Windows), Mac

If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer. King Arthur's Gold blends the cooperative aspects of Lost Vikings, mashes them with the full destructibility of Worms and the visual style and action of Metal Slug, brought to you by the creators of Soldat.

What it feels like

Emphasis on creative freedom, destruction, and player experimentation creates a lighthearted, mischievous tone rather than grim warfare.

Playful65%

What it's about

Medieval setting of castles, knights, bows, and siege warfare anchors the thematic identity and world-building.

Medieval70%

How it plays

Freeform castle, trap, and siege machine construction is a core pillar of gameplay alongside combat, enabling player creativity and tactical variation. Full destructibility via 2D physics is a defining feature—structures collapse realistically when undermined or struck, making destruction mechanically central. Three distinct classes (Builder, Knight, Archer) with different roles and abilities define playstyle and strategic team composition.

Freeform Building85%
Physics-Driven80%
Class System75%
Melee Combat70%
Platforming70%
Gunplay65%
Emergent Systems60%
Party Management60%
Level Editor & UGC35%

How it looks and sounds

2D side-view perspective is fundamental to the platforming, building, and destructible physics-driven gameplay. 2D pixel-art visual style is evident in the Metal Slug and Soldat heritage; retro platformer aesthetic is consistent with the design.

Side View90%
Pixel Art60%

How it's structured

Multiplayer is explicitly team-vs-team with class roles and cooperative objectives, making team structure fundamental. PvP multiplayer with team-based destruction and combat is the dominant multiplayer mode and core loop. Online cooperative team-based gameplay against other teams is a central pillar of the multiplayer experience.

Team-Based80%
Competitive PvP75%
Online Co-op70%
Sandbox70%
Local Co-op50%
Single-Player45%
Teeworlds60% match

Shares Side View, Competitive PvP, Team-Based, Platforming.

Both lean into Side View, Competitive PvP, Team-Based, Platforming.

Side View90%Competitive PvP95%Team-Based85%Platforming80%
Besiege57% match

Shares Freeform Building, Physics-Driven, Sandbox, Medieval.

Both lean into Freeform Building, Physics-Driven, Sandbox, Medieval.

Freeform Building95%Physics-Driven90%Sandbox85%Medieval70%
Forts57% match

Shares Side View, Freeform Building, Competitive PvP, Physics-Driven.

Both lean into Freeform Building, Side View, Competitive PvP, Physics-Driven.

Freeform Building90%Side View85%Competitive PvP90%Physics-Driven85%

See all games like King Arthur's Gold

Teeworlds60% match

A lesser-known kindred — Side View, Competitive PvP, Team-Based, Platforming. 89% positive across 4,364 Steam reviews.

Both lean into Side View, Competitive PvP, Team-Based, Platforming.

Side View90%Competitive PvP95%Team-Based85%Platforming80%
Pico Park 241% match

A lesser-known kindred — Side View, Online Co-op, Platforming, Local Co-op. 89% positive across 4,629 Steam reviews.

Both lean into Online Co-op, Side View, Platforming, Local Co-op.

Online Co-op95%Side View75%Platforming85%Local Co-op95%

A lesser-known kindred — Competitive PvP, Gunplay, Team-Based, Emergent Systems. 85% positive across 4,320 Steam reviews.

Both lean into Competitive PvP, Gunplay, Team-Based, Emergent Systems.

Competitive PvP95%Gunplay75%Team-Based55%Emergent Systems70%
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