
Manhunt
Manhunt is a third-person stealth horror game. The game consists of twenty levels, and four bonus levels that can be unlocked; the levels are referred to as "scenes". Players survive the Scenes by dispatching enemy gang members known as "Hunters", occasionally with firearms but primarily by stealthily executing them in gruesome, over-the-top ways. The player is rated at the end of each level, primarily dependent on the gruesomeness of the killings and the speed of completion, from one (unimpressive) to five (extremely competent) stars. Executions are preferred in order to gain a higher score, thus encouraging players to play as viscerally as possible. The game's locales are full of "dark spots" and shadows where the player can hide while being chased by the Hunters; hiding in these dark areas makes the player invisible to opponents.
What it feels like
Over-the-top gruesome executions and visceral gore are central to the experience and scoring system, coupling terror with revulsion. An active, present threat from relentless Hunters creates a sustained air of danger and intended harm to the player. A harsh, unflinching darkness permeates the brutal blood sport setting and gruesome execution mechanics.
What it's about
Dispatching gang members (Hunters) in criminal underworld locales forms the subject matter and setting. The core premise centers on surviving against relentless Hunters in a hostile environment.
How it plays
Stealth execution and hiding in shadows are the core gameplay loop, with the game rewarding stealthy eliminations over direct combat. One-shot silent execution kills form the primary reward mechanic and are actively encouraged through the scoring system. Gruesome visual feedback from over-the-top executions and gore is a core part of the reward loop and scoring encouragement.
How it looks and sounds
The game is explicitly described as third-person, with the camera following the player character through the environment. The game emphasizes grimy, worn environments and brutal realism in its depiction of urban gang territory and decay. Third-person perspective with cinematic framing of executions suggests deliberate camera angles, though not exclusively fixed.
How it's structured
The game is explicitly single-player with no multiplayer component mentioned. Play is divided into discrete levels or 'Scenes' that the player completes sequentially with rating-based objectives. A bounded progression through twenty main scenes plus unlockable bonus levels forms an authored narrative arc about survival and discovery.
Kindred games
Shares Third-Person, Menacing, Stealth, Melee Combat.
Both lean into Single-Player, Third-Person, Menacing, Stealth.
Shares Stealth, Takedowns & Assassination, Mission-Based, Third-Person.
Both lean into Stealth, Single-Player, Takedowns & Assassination, Mission-Based.
Shares Stealth, Melee Combat, Third-Person, Grim.
Both lean into Single-Player, Stealth, Melee Combat, Third-Person.
Closest hidden gems
A lesser-known kindred — Horrific, Menacing, Gritty, Grim. 87% positive across 4,350 Steam reviews.
Both lean into Single-Player, Campaign, Horrific, Menacing.
A lesser-known kindred — Stealth, Third-Person, Dismemberment & Gore, Menacing. 88% positive across 4,693 Steam reviews.
Both lean into Stealth, Third-Person, Dismemberment & Gore, Menacing.
A lesser-known kindred — Horrific, Grim, Dismemberment & Gore, Survival Against Nature. 96% positive across 4,352 Steam reviews.
Both lean into Single-Player, Horrific, Grim, Dismemberment & Gore.





