
Necromunda: Hired Gun
Pick your contracts. Hunt your targets. Collect the bounty. Navigate an ocean of crime and corruption to balance the bloody ecosystem of Necromunda as a merciless hired gun. The money’s good, the dog’s loyal, and the gun’s reliable – but can you survive the hunt? Necromunda: Hired Gun is an indie fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city. For the right price, eliminate the most notorious gangers and mutants. Your armory is a sprawling arsenal. Your body is enhanced with a dozen customizable augments to run on walls and leap over chasms. Your cyber-mastiff will sniff out and kill enemies for you, while your grappling hook allows quick, agile traversal of the massive environments. - An indie fast-paced FPS in the Warhammer 40,000 universe - Upgrade and fight alongside your loyal cyber-mastiff - Endless weapon and augment customization - Upgrade, advance, and level up as you collect bounties
What it feels like
A harsh, unflinching darkness defines the bloody, violent tone of the mercenary experience.
What it's about
High-tech augmentation, gritty hive-city setting, and augmented body enhancements define the Necromunda cyberpunk aesthetic. Set in the Warhammer 40,000 universe with futuristic technology, augmentation, and a sci-fi hive city setting. The player operates as a merciless hired gun navigating an ocean of crime and corruption, taking contract assassinations.
How it plays
Moment-to-moment FPS shooting with a sprawling customizable arsenal is the core mechanical loop. Weapon and augment drops, endless customization, and leveling progression tied to combat rewards drive the reward loop. Augmented wall-running, leaping over chasms, and grappling hook traversal are core movement tools enabling vertical exploration.
How it looks and sounds
The entire experience is presented from a first-person perspective as a defining visual format. Grimy, worn industrial aesthetic of the hive city with visceral violence and dark atmosphere throughout.
How it's structured
Designed as a solo experience with no multiplayer component. Play is delivered as discrete selectable bounty contracts rather than a continuous narrative.
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