Need for Speed: Rivals cover art

Need for Speed: Rivals

2013Ghost GamesPlayStation 3, PlayStation 4, PC (Microsoft Windows), Xbox 360, Xbox One

Players assume the role of both cops and lawbreakers in Need for Speed: Rivals, which is the inaugural outing of Ghost Games – the rebranded EA Gothenburg studio in Sweden. Ghost Games is made up of talent moved over from UK-based Criterion Games, best known for its work on the Burnout series and shooter Black, along with former DICE staff.

What it feels like

High-speed chases, narrow escapes, and competitive racing create sustained kinetic rush and thrilling moments. Pursuing and being pursued generates edge-of-seat pressure, particularly for racers evading cops. Arcade racing sensibility and destruction-friendly mechanics invite mischievous experimentation and fun over seriousness.

Exhilarating85%
Tense75%
Playful60%

What it's about

Street racing as an illegal activity frames the cops-versus-racers conflict within a criminal underworld setting. Cops pursuing lawbreakers and enforcing the law is a secondary thematic layer alongside the racing.

Crime & Underworld70%
Justice & Law50%

How it plays

Driving and vehicle control is the fundamental interaction; all gameplay revolves around piloting cars. Cops pursue racers using awareness and detection; racers evade by managing detection and line-of-sight. Vehicle combat and pursuit mechanics involve targeting and engagement systems though not traditional gunplay.

Vehicular Control95%
Detection & Awareness70%
Gunplay50%
Stealth45%

How it looks and sounds

The camera follows vehicles from behind or above, the standard perspective for arcade racing. Optional first-person cockpit view available as noted in user tags, though not the primary perspective.

Third-Person80%
First-Person35%

How it's structured

Cops vs. Racers competition is the core gameplay loop, with direct antagonistic multiplayer encounters as the defining feature. A large continuous open world is the primary canvas for racing and cop/racer pursuits, directly supporting the seamless multiplayer experience. Cops and Racers play by fundamentally different rules and have opposed objectives within the same space.

Competitive PvP90%
Open World85%
Asymmetric Multiplayer80%
Persistent World75%
Nonlinear Progression65%
Single-Player60%
Online Co-op55%
PvPvE45%

Shares Vehicular Control, Open World, Competitive PvP, Exhilarating.

Both lean into Vehicular Control, Open World, Competitive PvP, Exhilarating.

Vehicular Control95%Open World85%Competitive PvP65%Exhilarating65%

Shares Vehicular Control, Open World, Third-Person, Exhilarating.

Both lean into Vehicular Control, Open World, Third-Person, Exhilarating.

Vehicular Control95%Open World80%Third-Person75%Exhilarating70%

Shares Vehicular Control, Open World, Competitive PvP, Exhilarating.

Both lean into Vehicular Control, Open World, Competitive PvP, Exhilarating.

Vehicular Control85%Open World90%Competitive PvP80%Exhilarating75%

See all games like Need for Speed: Rivals

A lesser-known kindred — Competitive PvP, Asymmetric Multiplayer, Detection & Awareness, Stealth. 85% positive across 4,320 Steam reviews.

Both lean into Competitive PvP, Asymmetric Multiplayer, Detection & Awareness, Stealth.

Competitive PvP95%Asymmetric Multiplayer90%Detection & Awareness65%Stealth85%

A lesser-known kindred — Competitive PvP, Vehicular Control, Third-Person, Gunplay. 96% positive across 4,671 Steam reviews.

Both lean into Competitive PvP, Vehicular Control, Third-Person, Gunplay.

Competitive PvP80%Vehicular Control60%Third-Person70%Gunplay85%
Mini Ninjas31% match

A lesser-known kindred — Open World, Third-Person, Stealth, Detection & Awareness. 90% positive across 4,775 Steam reviews.

Both lean into Open World, Third-Person, Stealth, Single-Player.

Open World68%Third-Person50%Stealth75%Single-Player48%
Work on Need for Speed: Rivals?Claim this page to correct details or add missing context.