Octodad: Dadliest Catch cover art

Octodad: Dadliest Catch

2014Young HorsesPlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Wii U, PlayStation Vita, Xbox One, Nintendo Switch

Octodad: Dadliest Catch is a game about destruction, deception, and fatherhood. The player controls Octodad, a dapper octopus masquerading as a human, as he goes about his life. Octodad's existence is a constant struggle, as he must master mundane tasks with his unwieldy boneless tentacles while simultaneously keeping his cephalopodan nature a secret from his human family.

What it feels like

The absurd premise of an octopus pretending to be a human father creates quirky, fanciful charm throughout the experience. The game invites experimentation and mischief with awkward controls and destructive physics, delighting in the chaos of messy interaction. Despite the comedy of fumbling tasks, the tone remains carefree and unburdened, never demanding the experience be taken seriously.

Whimsical85%
Playful80%
Lighthearted75%
Absurdist70%

What it's about

Fatherhood and family bonds are central to Octodad's motivation to hide his nature and maintain his household. A core element of fun comes from the constant threat of exposure—hiding an octopus in plain sight among family. Octodad maintains an elaborate cover to conceal his true nature from those around him.

Family70%
Detective55%
Conspiracy45%

How it plays

The boneless tentacle physics underpin all interaction, making ragdoll and momentum-based control the defining challenge. The physics-based movement requires conserving and chaining momentum through tentacle flailing for effective locomotion. Navigating mundane environments like houses and gardens with unwieldy physics-based movement is a recurring puzzle.

Physics-Driven80%
Momentum Movement65%
Platforming65%
Environmental Puzzles60%

How it looks and sounds

The player sees Octodad's dapper human disguise from behind as he stumbles through each scenario. Realistic suburban environments contrast with the cartoonish physics and absurd premise for humorous dissonance.

Third-Person65%
Stylized Realism50%

How it's structured

A complete campaign finishes in a few hours, designed as a contained absurdist comedy experience. The campaign is designed as a solo narrative experience of Octodad's daily struggles. The game supports shared-screen cooperative play where multiple players control tentacles or assist in chaos.

Short Playtime55%
Single-Player55%
Local Co-op40%
I am Bread71% match

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Both lean into Whimsical, Physics-Driven, Playful, Platforming.

Whimsical80%Physics-Driven80%Playful75%Platforming85%
Donut County61% match

Shares Whimsical, Physics-Driven, Playful, Lighthearted.

Both lean into Physics-Driven, Whimsical, Playful, Lighthearted.

Physics-Driven85%Whimsical80%Playful75%Lighthearted70%

Shares Playful, Third-Person, Lighthearted, Whimsical.

Both lean into Playful, Third-Person, Lighthearted, Whimsical.

Playful85%Third-Person90%Lighthearted80%Whimsical70%

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Playful75%Lighthearted70%Whimsical55%Platforming70%
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