
Pilgrims
Roam the land as you please and make new friends, share a laugh with your fellow travellers and help them complete their little stories, your way. How many different solutions can you find? It is most enjoyable if you’re into: - Playfulness: Don’t beat it - play with it! Solve the various tasks using dozens of items and unique characters without being obliged to follow a single designated path. - Replayability: Packed with 45 achievements, Pilgrims is a game designed to be played through more than just once. Can you collect them all? - Hand-crafted appeal: Hundreds of unique animations and custom made sound effects result in countless humorous and unexpected outcomes. Try to discover as many as you can! - Original music: Floex (Machinarium, Samorost 3) is back at it with his mix of live instruments and organic electronics, joined by guests on guitar or clarinet.
What it feels like
Core appeal is mischievous experimentation with items and characters, inviting messy exploration and humor. Quirky, fanciful charm and unexpected humorous outcomes define the playful tone. Funny, comedic interactions and an unburdened, carefree mood pervade the experience.
What it's about
Making new friends and helping fellow travellers complete their stories is a narrative focus. Roaming the land and encountering different characters' stories suggests a journey-like structure. Multiple small character-driven stories and vignettes emphasize the texture of everyday encounters over grand narrative.
How it plays
Point-and-click interaction is the primary interface for solving puzzles and progressing through character stories. Tasks involve using items and characters interactively within game spaces to solve character stories. Player choices in conversations and interactions shape how character stories unfold and reach different outcomes.
How it looks and sounds
Amanita Design's signature hand-drawn visual style with custom animations is a core aesthetic appeal. Whimsical character design and playful tone contribute to a charming, adorable visual presentation. Floex's score blends live instruments with organic electronics, creating an original orchestral-adjacent soundtrack.
How it's structured
Explicitly designed for solo play with no multiplayer component. The game explicitly emphasizes roaming freely and solving tasks 'your way' without a single designated path. 45 achievements and numerous alternative solutions incentivize replaying to discover different approaches and outcomes.
Kindred games
Shares Point-and-Click, Hand-Drawn 2D, Whimsical, Playful.
Both lean into Point-and-Click, Single-Player, Hand-Drawn 2D, Environmental Puzzles.
Shares Hand-Drawn 2D, Whimsical, Lighthearted, Nonlinear Progression.
Both lean into Single-Player, Hand-Drawn 2D, Whimsical, Lighthearted.
Shares Point-and-Click, Playful, Hand-Drawn 2D, Whimsical.
Both lean into Single-Player, Point-and-Click, Playful, Hand-Drawn 2D.
Closest hidden gems
A lesser-known kindred — Point-and-Click, Hand-Drawn 2D, Whimsical, Playful. 86% positive across 4,790 Steam reviews.
Both lean into Point-and-Click, Single-Player, Hand-Drawn 2D, Environmental Puzzles.
A lesser-known kindred — Point-and-Click, Handcrafted World, Hand-Drawn 2D, Lighthearted. 99% positive across 4,436 Steam reviews.
Both lean into Single-Player, Point-and-Click, Handcrafted World, Hand-Drawn 2D.
A lesser-known kindred — Point-and-Click, Handcrafted World, Lighthearted, Whimsical. 99% positive across 4,452 Steam reviews.
Both lean into Single-Player, Point-and-Click, Handcrafted World, Lighthearted.




