Project Highrise cover art

Project Highrise

2016SomaSimPlayStation 4, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch

Project Highrise is a Tower Building Business Management Simulator. Managing your sky-scraping empire will be no easy task – growth will require a mastery of the various interlocking systems that are required for each type of establishment to thrive. Office workers will want to grab a quick lunch or coffee. Restaurants and their patrons will value location and convenience. Throw in the challenges of implementing utilities, ensuring easy transport and navigation around the building, and of course managing your finances, and it’s clear that success in Project Highrise will be no easy task.

What it feels like

Management and optimization of systems invites thoughtful, analytical engagement rather than frantic action.

Contemplative35%

What it's about

Managing profits, tenant economics, and building revenue reflects capitalist business systems as subject matter.

Capitalism & Labor30%

How it plays

Managing a skyscraper with interlocking systems for offices, restaurants, utilities, transport, and finances is the definitive core loop. Constructing and expanding a tower with different room types and amenities is central to progression. Multiple interlocking systems (worker preferences, restaurant patrons, utilities, navigation) interact to create emergent management challenges.

City Building95%
Base Building80%
Deep Simulation75%
Resource Management70%
Trading & Economy60%
Freeform Building50%
Time Management45%

How it looks and sounds

Cross-section skyscraper view typical of this management sim genre presents layered 2.5D visual perspective.

2.5D30%

How it's structured

Player sets their own goals and manages an open-ended building with few imposed objectives beyond maintaining operations. Explicitly single-player focused experience with no multiplayer component. Available on mobile platforms and designed as pick-up-and-play management gameplay in discrete sessions.

Sandbox85%
Single-Player55%
Bite-Sized Sessions40%
Long-Haul Scope35%

Shares Sandbox, City Building, Base Building, Deep Simulation.

Both lean into Sandbox, City Building, Base Building, Deep Simulation.

Sandbox85%City Building75%Base Building80%Deep Simulation80%
Planet Zoo71% match

Shares Sandbox, Base Building, Deep Simulation, Resource Management.

Both lean into Sandbox, Base Building, Deep Simulation, Resource Management.

Sandbox85%Base Building80%Deep Simulation65%Resource Management65%

Shares Sandbox, City Building, Base Building, Resource Management.

Both lean into Sandbox, City Building, Base Building, Resource Management.

Sandbox85%City Building75%Base Building80%Resource Management65%

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