Cliff Empire cover art

Cliff Empire

2019Lion's ShadePC (Microsoft Windows)

After a nuclear war life on the surface became impossible. A 300m thick radioactive fog covered the Earth. We are looking for bold active people to manage the process of restoring life on Earth. Join!

What it feels like

The game treats its post-apocalyptic premise and restoration mission seriously without irony.

Earnest60%

What it's about

A nuclear war has devastated the surface, forcing humanity to rebuild from underground cliff settlements in a radioactive wasteland. Enduring in a hostile radioactive environment and restoring habitable conditions is the central struggle. The game explores how survivors use technology and engineering to restore habitable life after civilization's collapse.

Post-Apocalyptic95%
Survival Against Nature68%
Technology & Humanity65%

How it plays

Managing the growth and function of a cliff-side settlement is the core system, balancing resources and population. Scarce underground resources must be gathered, budgeted, and allocated to keep the colony functioning. Autonomous citizens manage jobs, needs, and the colony's survival, with emergent stories arising from their interactions.

City Building92%
Resource Management88%
Colony Sim85%
Deep Simulation72%
Time Management55%

How it looks and sounds

Fixed isometric camera angle frames the vertical cliff-settlement architecture distinctly. The isometric 3D art uses a restrained, functional aesthetic emphasizing clarity of systems over visual spectacle.

Isometric75%
Minimalist Visuals50%

How it's structured

Designed entirely as a single-player management and strategy experience. Players set their own goals within the colony-building framework with minimal imposed objectives. Building and optimizing a functioning colony expects many hours of engagement and progression.

Single-Player80%
Sandbox70%
Long-Haul Scope65%
Handcrafted World60%

Shares Post-Apocalyptic, City Building, Resource Management, Colony Sim.

Both lean into Post-Apocalyptic, City Building, Resource Management, Single-Player.

Post-Apocalyptic95%City Building95%Resource Management90%Single-Player90%

Shares City Building, Resource Management, Colony Sim, Deep Simulation.

Both lean into City Building, Resource Management, Colony Sim, Deep Simulation.

City Building90%Resource Management85%Colony Sim80%Deep Simulation75%
Ixion62% match

Shares City Building, Resource Management, Colony Sim, Post-Apocalyptic.

Both lean into City Building, Resource Management, Single-Player, Colony Sim.

City Building90%Resource Management85%Single-Player90%Colony Sim85%

See all games like Cliff Empire

TheoTown60% match

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Both lean into City Building, Resource Management, Sandbox, Isometric.

City Building90%Resource Management70%Sandbox85%Isometric70%
Shenzhen I/O38% match

A lesser-known kindred — Handcrafted World, Deep Simulation, Technology & Humanity, Sandbox. 95% positive across 4,487 Steam reviews.

Both lean into Single-Player, Handcrafted World, Deep Simulation, Technology & Humanity.

Single-Player85%Handcrafted World75%Deep Simulation60%Technology & Humanity65%
News Tower37% match

A lesser-known kindred — Resource Management, Deep Simulation, Sandbox, Time Management. 94% positive across 4,440 Steam reviews.

Both lean into Resource Management, Deep Simulation, Sandbox, Time Management.

Resource Management85%Deep Simulation70%Sandbox65%Time Management75%
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