Prototype 2 cover art

Prototype 2

2012Radical EntertainmentPlayStation 3, PlayStation 4, PC (Microsoft Windows), Xbox 360, Xbox One

Prototype 2 is an open-world action game published by Activision and developed by Radical Entertainment. It's a direct sequel to Prototype and was announced at the 2010 Spike Video Game Awards. The events of Prototype 2 takes place in New York City, now known as New York Zero (NYZ), following Sgt. James Heller on his quest to destroy Alex Mercer, after having lost everything and everyone he loved to the Blacklight virus.

What it feels like

The tone is dark and unflinching, focusing on brutality and the cost of war against the virus. A pervasive threat from the infected and Blacklight virus creates constant active danger.

Grim70%
Menacing65%

What it's about

James Heller's quest to destroy Alex Mercer after losing everything to the Blacklight virus is the narrative spine. New York Zero is a quarantined, collapsed urban zone ravaged by the Blacklight virus. The Blacklight virus and shape-shifting abilities ground the world in speculative biotech.

Revenge85%
Post-Apocalyptic75%
Science Fiction65%
Survival Against Nature60%
Identity & Self50%

How it plays

Combat is fast melee action against numerous enemies with flashy chained attacks as a core system. Deep combo-driven melee emphasizing stylish, expressive execution of shape-shifting abilities. Traversal includes fluid free-running and climbing across the urban environment.

Hack-and-Slash80%
Character Action65%
Parkour65%
Platforming50%
Stealth45%
Vehicular Control40%
Air Mobility35%

How it looks and sounds

The camera follows Heller from behind the shoulder during exploration and combat. The environment is grimy and worn, depicting urban decay and infection-ravaged landscapes. New York Zero is rendered in high-fidelity modern graphics aiming for realistic visuals.

Third-Person85%
Gritty65%
Photorealistic65%

How it's structured

New York Zero is a large continuous space that James Heller explores in non-linear fashion, serving as the primary play environment. The game is designed primarily for solo play, with the narrative following a single protagonist's vendetta. The open-world structure allows player-driven objectives and exploration, typical of sandbox design philosophy.

Open World85%
Single-Player80%
Sandbox75%
Campaign70%
Prototype78% match

Shares Third-Person, Open World, Hack-and-Slash, Parkour.

Both lean into Single-Player, Third-Person, Open World, Hack-and-Slash.

Single-Player95%Third-Person90%Open World88%Hack-and-Slash92%
Mad Max57% match

Shares Post-Apocalyptic, Open World, Third-Person, Hack-and-Slash.

Both lean into Post-Apocalyptic, Open World, Third-Person, Single-Player.

Post-Apocalyptic95%Open World85%Third-Person80%Single-Player80%

Shares Third-Person, Open World, Revenge, Hack-and-Slash.

Both lean into Third-Person, Single-Player, Open World, Revenge.

Third-Person95%Single-Player90%Open World85%Revenge75%

See all games like Prototype 2

A lesser-known kindred — Third-Person, Menacing, Grim, Character Action. 88% positive across 4,693 Steam reviews.

Both lean into Third-Person, Campaign, Menacing, Grim.

Third-Person80%Campaign70%Menacing70%Grim65%
Mini Ninjas34% match

A lesser-known kindred — Open World, Third-Person, Stealth, Platforming. 90% positive across 4,775 Steam reviews.

Both lean into Open World, Third-Person, Single-Player, Stealth.

Open World68%Third-Person50%Single-Player48%Stealth75%

A lesser-known kindred — Grim, Platforming, Science Fiction, Stealth. 85% positive across 4,515 Steam reviews.

Both lean into Single-Player, Grim, Platforming, Science Fiction.

Single-Player85%Grim75%Platforming80%Science Fiction55%
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