
Prototype 2
Prototype 2 is an open-world action game published by Activision and developed by Radical Entertainment. It's a direct sequel to Prototype and was announced at the 2010 Spike Video Game Awards. The events of Prototype 2 takes place in New York City, now known as New York Zero (NYZ), following Sgt. James Heller on his quest to destroy Alex Mercer, after having lost everything and everyone he loved to the Blacklight virus.
What it feels like
The tone is dark and unflinching, focusing on brutality and the cost of war against the virus. A pervasive threat from the infected and Blacklight virus creates constant active danger.
What it's about
James Heller's quest to destroy Alex Mercer after losing everything to the Blacklight virus is the narrative spine. New York Zero is a quarantined, collapsed urban zone ravaged by the Blacklight virus. The Blacklight virus and shape-shifting abilities ground the world in speculative biotech.
How it plays
Combat is fast melee action against numerous enemies with flashy chained attacks as a core system. Deep combo-driven melee emphasizing stylish, expressive execution of shape-shifting abilities. Traversal includes fluid free-running and climbing across the urban environment.
How it looks and sounds
The camera follows Heller from behind the shoulder during exploration and combat. The environment is grimy and worn, depicting urban decay and infection-ravaged landscapes. New York Zero is rendered in high-fidelity modern graphics aiming for realistic visuals.
How it's structured
New York Zero is a large continuous space that James Heller explores in non-linear fashion, serving as the primary play environment. The game is designed primarily for solo play, with the narrative following a single protagonist's vendetta. The open-world structure allows player-driven objectives and exploration, typical of sandbox design philosophy.
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