
Prototype
Prototype is the first of two games, and lets the user take control of Alex Mercer as he fights to stop the viral outbreak known as BLACKLIGHT throughout Manhattan. Alex is himself infected by the virus, which has given him special, mutant, abilities that will evolve with time and aid him in stopping the virus.
What it feels like
Unflinching brutality, body horror, and the harsh reality of the viral outbreak pervade the experience. Constant active threats from military, infected, and the virus itself create sustained danger and tension.
What it's about
Uncovering the hidden truth behind the BLACKLIGHT virus and those responsible is the central narrative drive. Viral infection, genetic mutation, and biological warfare ground the speculative-tech setting. Surviving against the viral outbreak and military forces pursuing Alex is a persistent thematic concern.
How it plays
Fast, fluid melee combat against large numbers of enemies with shape-shifting mutations is the core moment-to-moment gameplay. Free-running, climbing, and momentum-based traversal across Manhattan are central to how the player navigates and explores. Combo-driven melee combat with stylish, expressive execution through shape-shifting mutations and evolving abilities.
How it looks and sounds
The camera follows Alex from behind or above, essential to displaying his shapeshifting mutations and parkour flow. Grimy, worn urban Manhattan with rust, decay, and high-detail realism of destruction and infection.
How it's structured
Designed exclusively as a solo experience with no multiplayer component. A large continuous Manhattan explorable in non-linear fashion with main and side objectives throughout. Wide player freedom in how to approach objectives and engage with the open world's emergent systems.
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