Quake Champions cover art

Quake Champions

2022id SoftwarePC (Microsoft Windows)

The fast, skill-based arena-style competition that turned the original Quake games into multiplayer legends is making a return with Quake Champions.

What it feels like

Fast-paced, high-energy competitive arena combat creates a kinetic rush and thrill of real-time competitive play.

Exhilarating75%

What it's about

The game is set in a science-fiction context, though secondary to competitive gameplay. The summary mentions 'dark mythos' of the original Quake, a blend of sci-fi and gothic horror aesthetics.

Science Fiction50%
Dark Fantasy35%

How it plays

Aiming and firing ranged firearms with precise, tactile feedback is absolutely central to Quake Champions' identity as a fast-paced arena shooter. Fast-paced, skill-based execution with deep player expression through movement, aiming, and combat finesse is emphasized throughout. Winning depends entirely on player skill with aiming, timing, and spatial awareness rather than character stats.

Gunplay95%
Character Action65%
Skill Checks60%
Quick-Time Events30%
Lock-On Targeting25%

How it looks and sounds

The entire game is presented from the player character's first-person perspective, fundamental to the FPS genre.

First-Person90%

How it's structured

Combat is explicitly organized around bounded arenas where players compete directly, as established by Quake III Arena legacy. Direct player-versus-player competition against others online is the core mode and primary focus of the experience. Online multiplayer is the primary delivery method, though primarily competitive rather than cooperative.

Arena-Based90%
Competitive PvP85%
Online Co-op35%
Quake Live80% match

Shares Gunplay, First-Person, Arena-Based, Competitive PvP.

Both lean into Gunplay, First-Person, Arena-Based, Competitive PvP.

Gunplay95%First-Person95%Arena-Based88%Competitive PvP92%

Shares First-Person, Gunplay, Competitive PvP, Arena-Based.

Both lean into First-Person, Gunplay, Competitive PvP, Arena-Based.

First-Person95%Gunplay90%Competitive PvP85%Arena-Based70%

Shares Gunplay, First-Person, Competitive PvP, Arena-Based.

Both lean into Gunplay, First-Person, Competitive PvP, Arena-Based.

Gunplay95%First-Person95%Competitive PvP90%Arena-Based75%

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Gunplay85%Competitive PvP80%First-Person65%Arena-Based55%
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