Resident Evil Village cover art

Resident Evil Village

2021Capcom Development Division 1Google Stadia, Xbox Series X|S, PlayStation 4, Nintendo Switch 2, PC (Microsoft Windows), iOS, PlayStation 5, Mac, Xbox One

Resident Evil Village is a first-person survival horror game and the sequel to Resident Evil 7: Biohazard. The game maintains elements from previous Resident Evil games, with players having to scavenge environments for items and manage their resources. However, it adds more action-oriented gameplay, with higher enemy counts and a greater emphasis on combat.

What it feels like

Visceral horror coupling terror with grotesque imagery and body horror is central to the tone. Active present threats from enemies and the environment create sustained hostile pressure. Combat and resource scarcity maintain edge-of-seat pressure throughout play.

Horrific85%
Menacing80%
Tense75%
Dread65%

What it's about

Frightening the player through atmosphere, enemies, and grotesque design is a primary design goal. Managing resources and enduring a hostile environment is central to the experience. Unsettling imagery and dread contribute to the horror experience alongside visceral combat.

Horror90%
Survival Against Nature70%
Psychological Horror55%
Zombie50%

How it plays

Aiming, firing, and managing firearms is central to the combat experience in this action-heavy survival horror. Scavenging for items and managing inventory under pressure is a core loop that defines the survival aspect. Organizing limited carry space and gear is a deliberate subgame within the scavenging loop.

Gunplay85%
Resource Management75%
Inventory Management60%
Stealth60%
Detection & Awareness55%
Melee Combat50%

How it looks and sounds

The game is explicitly first-person, defining the player's view and interaction with the environment throughout. Detailed graphics aim for realistic rendering to heighten the horror's visceral impact. Extensive voice acting supports the narrative and character-driven storytelling.

First-Person95%
Photorealistic65%
Full Voice Acting55%

How it's structured

Designed as a solo experience with no multiplayer component. A bounded authored story arc with beginning, middle, and definite end structures the experience. The game world is traversed with minimal loading, creating continuous immersion.

Single-Player95%
Campaign90%
Seamless World50%

Shares Horror, Gunplay, Horrific, Tense.

Both lean into Horror, Campaign, Single-Player, Gunplay.

Horror95%Campaign90%Single-Player85%Gunplay80%
Doom 370% match

Shares First-Person, Gunplay, Horror, Horrific.

Both lean into First-Person, Gunplay, Horror, Single-Player.

First-Person95%Gunplay90%Horror85%Single-Player75%

Shares First-Person, Gunplay, Resource Management, Horror.

Both lean into First-Person, Gunplay, Resource Management, Horror.

First-Person95%Gunplay90%Resource Management80%Horror65%

See all games like Resident Evil Village

A lesser-known kindred — First-Person, Horror, Gunplay, Horrific. 96% positive across 4,352 Steam reviews.

Both lean into First-Person, Single-Player, Horror, Gunplay.

First-Person95%Single-Player90%Horror85%Gunplay85%

A lesser-known kindred — First-Person, Horrific, Menacing, Tense. 87% positive across 4,350 Steam reviews.

Both lean into First-Person, Single-Player, Campaign, Horrific.

First-Person100%Single-Player100%Campaign90%Horrific75%

A lesser-known kindred — Gunplay, Horror, Menacing, Zombie. 88% positive across 4,693 Steam reviews.

Both lean into Gunplay, Campaign, Horror, Menacing.

Gunplay85%Campaign70%Horror65%Menacing70%
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