
Risen 2: Dark Waters
Set several years after the end of Risen, raging titans have devastated the world and pushed humanity to the brink of existence. Subsequently, monstrous creatures have risen from the watery depths of the sea and their attacks have brought all seafaring to a grinding halt.
What it feels like
A harsh, unflinching world of ruin and monster-driven desperation pervades the tone and atmosphere. Active threats from sea monsters and titans create a present danger throughout exploration.
What it's about
A grim world devastated by titans and sea monsters, with gothic atmosphere and high stakes for humanity's survival. The sea and seafaring are central to the setting; sea monsters halt trade and exploration drives the narrative. Humanity pushed to the brink of existence by catastrophic titan devastation establishes a collapsed-world setting.
How it plays
Close-quarters weapon combat is a core interaction system driving moment-to-moment gameplay. Character progression through experience and skill acquisition encourages repeated combat and exploration. Standing with factions and groups influences available quests and storyline paths.
How it looks and sounds
The game is experienced from a third-person perspective following the protagonist through the world. Ornate gothic atmosphere and decaying world aesthetics contribute to the dark fantasy aesthetic.
How it's structured
Designed as a single-player experience, with no multiplayer component, making solo play the entire focus. The game features a large continuous explorable world with seafaring and multiple regions to discover, core to the player-driven exploration experience. A bounded story arc following the aftermath of titans and sea monsters, with a clear narrative progression and ending.
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