
SD Gundam G Generation Cross Rays
Celebrating the 20th anniversary of the SD Gundam SRPG series, SD Gundam G Generation Cross Rays is the second title in the series built on the new 3D engine that debuted with the previous title, SD Gundam G Generation Genesis. Like prior games in the series, Cross Rays focuses on crossing over multiple shows from the Mobile Suit Gundam franchise; focusing on the Wing, Seed, 00 and Iron-Blooded Orphans universes for this installment. SD Gundam G Generation Cross Rays releases in Japan and Asia in 2019 for PlayStation 4, Nintendo Switch, and Steam.
What it feels like
The Gundam franchise treats its mecha warfare and character arcs with sincere emotional weight despite the SD art style.
What it's about
The entire franchise is grounded in a future sci-fi setting of space colonization and mobile suit warfare. Warfare, military operations, and armed conflict drive the setting and plot of all four Gundam universes. Grand-scale conflicts across multiple Gundam universes with interstellar warfare and factions.
How it plays
Grid-based tactical turn-based combat on a grid where positioning and unit selection decide fights is the definitive core mechanic. Turn-based combat structure where units act in alternating turns is the foundational system. Grid-based tactical positioning is the foundation of the combat system.
How it looks and sounds
SD (Super Deformed) anime art style and character design from the Mobile Suit Gundam franchise is visually definitive. Tactical grid battlefields are presented in an isometric or fixed three-quarter perspective.
How it's structured
The game features a bounded, authored story spanning four Gundam universes with a definite narrative arc as the core progression. Designed as a single-player tactical RPG experience with no multiplayer component mentioned. Story missions and battlefields are deliberately authored rather than procedurally generated.
Kindred games
Shares Grid Tactics Combat, Turn-Based Combat, Science Fiction, Party Management.
Both lean into Grid Tactics Combat, Turn-Based Combat, Campaign, Science Fiction.
Shares Grid Tactics Combat, Turn-Based Combat, Science Fiction, Party Management.
Both lean into Grid Tactics Combat, Turn-Based Combat, Science Fiction, Campaign.
Shares Grid Tactics Combat, Science Fiction, Grid-Based Movement, Vehicular Control.
Both lean into Grid Tactics Combat, Science Fiction, Vehicular Control, Grid-Based Movement.
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A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, Party Management, Class System. 87% positive across 4,324 Steam reviews.
Both lean into Turn-Based Combat, Grid Tactics Combat, Party Management, Single-Player.
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