SD Gundam G Generation Cross Rays cover art

SD Gundam G Generation Cross Rays

2019株式会社トムクリエイトPlayStation 4, PC (Microsoft Windows), Nintendo Switch

Celebrating the 20th anniversary of the SD Gundam SRPG series, SD Gundam G Generation Cross Rays is the second title in the series built on the new 3D engine that debuted with the previous title, SD Gundam G Generation Genesis. Like prior games in the series, Cross Rays focuses on crossing over multiple shows from the Mobile Suit Gundam franchise; focusing on the Wing, Seed, 00 and Iron-Blooded Orphans universes for this installment. SD Gundam G Generation Cross Rays releases in Japan and Asia in 2019 for PlayStation 4, Nintendo Switch, and Steam.

What it feels like

The Gundam franchise treats its mecha warfare and character arcs with sincere emotional weight despite the SD art style.

Earnest55%

What it's about

The entire franchise is grounded in a future sci-fi setting of space colonization and mobile suit warfare. Warfare, military operations, and armed conflict drive the setting and plot of all four Gundam universes. Grand-scale conflicts across multiple Gundam universes with interstellar warfare and factions.

Science Fiction90%
Military & War75%
Space Opera70%

How it plays

Grid-based tactical turn-based combat on a grid where positioning and unit selection decide fights is the definitive core mechanic. Turn-based combat structure where units act in alternating turns is the foundational system. Grid-based tactical positioning is the foundation of the combat system.

Grid Tactics Combat95%
Turn-Based Combat90%
Grid-Based Movement85%
Party Management80%
Vehicular Control75%
Class System65%
Gear Upgrades65%
Character Builds60%
Leveling & Grind55%
Resource Management50%

How it looks and sounds

SD (Super Deformed) anime art style and character design from the Mobile Suit Gundam franchise is visually definitive. Tactical grid battlefields are presented in an isometric or fixed three-quarter perspective.

Anime Style85%
Isometric70%

How it's structured

The game features a bounded, authored story spanning four Gundam universes with a definite narrative arc as the core progression. Designed as a single-player tactical RPG experience with no multiplayer component mentioned. Story missions and battlefields are deliberately authored rather than procedurally generated.

Campaign85%
Single-Player80%
Handcrafted World65%
High Replayability60%

Shares Grid Tactics Combat, Turn-Based Combat, Science Fiction, Party Management.

Both lean into Grid Tactics Combat, Turn-Based Combat, Campaign, Science Fiction.

Grid Tactics Combat95%Turn-Based Combat90%Campaign85%Science Fiction75%

Shares Grid Tactics Combat, Turn-Based Combat, Science Fiction, Party Management.

Both lean into Grid Tactics Combat, Turn-Based Combat, Science Fiction, Campaign.

Grid Tactics Combat95%Turn-Based Combat90%Science Fiction80%Campaign75%
BattleTech61% match

Shares Grid Tactics Combat, Science Fiction, Grid-Based Movement, Vehicular Control.

Both lean into Grid Tactics Combat, Science Fiction, Vehicular Control, Grid-Based Movement.

Grid Tactics Combat95%Science Fiction85%Vehicular Control90%Grid-Based Movement80%

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Both lean into Turn-Based Combat, Grid Tactics Combat, Party Management, Single-Player.

Turn-Based Combat95%Grid Tactics Combat90%Party Management80%Single-Player80%

A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, Party Management, Class System. 88% positive across 4,251 Steam reviews.

Both lean into Turn-Based Combat, Grid Tactics Combat, Campaign, Party Management.

Turn-Based Combat90%Grid Tactics Combat85%Campaign85%Party Management80%

A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, Party Management, Anime Style. 98% positive across 4,325 Steam reviews.

Both lean into Turn-Based Combat, Campaign, Single-Player, Grid Tactics Combat.

Turn-Based Combat93%Campaign95%Single-Player95%Grid Tactics Combat80%
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