The Legend of Heroes: Trails in the Sky SC cover art

The Legend of Heroes: Trails in the Sky SC

2006Nihon FalcomPlayStation 3, PC (Microsoft Windows), PlayStation Portable

The Legend of Heroes: Trails in the Sky SC is the second installment in the main Trails series, serving as a direct sequel to the events of the The Legend of Heroes: Trails in the Sky. The game follows Estelle sets out to a new adventure, after completing some training by the Bracer Guild to prepare for that adventure. Comrades both old and new join your team in this story-driven RPG with new combat mechanics and other features that improve the gameplay experience from the first entry.

What it feels like

The story-driven design with sincere emotional beats about relationships and mystery conveys earnest investment. Estelle's quest and the Bracer Guild's mission imply optimism and light prevailing against hidden threats.

Earnest68%
Hopeful62%

What it's about

Estelle's journey across Liberl searching for Joshua is the transformative narrative spine. A secondary world of magic, guilds, and an ancient conspiracy provides the epic fantasy setting. Unraveling the mysteries of the Society of Ouroboros structures the central plot.

Journey & Pilgrimage74%
High Fantasy72%
Mystery70%
Friendship68%

How it plays

Turn-based strategy combat is the core mechanical foundation, explicitly mentioned as improved from the first entry. Assembling and directing a squad of returning and new party members is central to progression and strategy. Grid-based positioning and turn-order strategy define the combat encounters throughout the game.

Turn-Based Combat93%
Party Management88%
Grid Tactics Combat80%
Dialogue Trees68%
Character Builds65%
Real-Time with Pause55%
Relationship Sim55%

How it looks and sounds

Japanese character design and visual presentation style are prominent, as evidenced by user tags.

Anime Style65%

How it's structured

A bounded, authored story arc with Estelle's journey to find Joshua and unravel the Ouroboros conspiracy forms the complete narrative spine. Explicitly single-player game with no multiplayer component. Dialogue trees and character choices shape the party composition and story direction throughout the campaign.

Campaign95%
Single-Player95%
Branching Narrative72%
Long-Haul Scope70%
Open World60%
Seamless World50%

Shares Turn-Based Combat, Party Management, Grid Tactics Combat, Long-Haul Scope.

Both lean into Campaign, Single-Player, Turn-Based Combat, Party Management.

Campaign95%Single-Player90%Turn-Based Combat85%Party Management80%

Shares Turn-Based Combat, Grid Tactics Combat, Party Management, High Fantasy.

Both lean into Campaign, Single-Player, Turn-Based Combat, Grid Tactics Combat.

Campaign90%Single-Player85%Turn-Based Combat85%Grid Tactics Combat90%

Shares Turn-Based Combat, Party Management, Mystery, Long-Haul Scope.

Both lean into Turn-Based Combat, Single-Player, Campaign, Party Management.

Turn-Based Combat85%Single-Player80%Campaign75%Party Management80%

See all games like The Legend of Heroes: Trails in the Sky SC

A lesser-known kindred — Turn-Based Combat, Branching Narrative, Earnest, Dialogue Trees. 96% positive across 4,713 Steam reviews.

Both lean into Campaign, Single-Player, Turn-Based Combat, Branching Narrative.

Campaign95%Single-Player90%Turn-Based Combat60%Branching Narrative70%

A lesser-known kindred — Turn-Based Combat, Party Management, Grid Tactics Combat, High Fantasy. 88% positive across 4,251 Steam reviews.

Both lean into Turn-Based Combat, Campaign, Party Management, Grid Tactics Combat.

Turn-Based Combat90%Campaign85%Party Management80%Grid Tactics Combat85%

A lesser-known kindred — Anime Style, Branching Narrative, Character Builds, Earnest. 88% positive across 4,614 Steam reviews.

Both lean into Single-Player, Anime Style, Branching Narrative, Character Builds.

Single-Player65%Anime Style75%Branching Narrative50%Character Builds55%
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