
Sherlock Holmes: Chapter One
In this story-driven detective thriller, a young Sherlock Holmes struggles to prove himself as he navigates an exotic, dangerous island in the Mediterranean to investigate the mystery of his mother’s death. As Sherlock, your legacy is written by the decisions you make in this open world. Deception, violence, and deduction are just a few resources in your arsenal—your mysterious companion and sounding board, Jon, is another. Whether you choose brute force to solve problems or stay one step ahead of your enemies by using your wits to spot vulnerabilities, you decide what each situation demands as you hone your investigative skills. It’s time to confront your past so you can become the legend you’re destined to be.
What it feels like
An enigmatic pull of secrets half-glimpsed—the unraveling of the mother's death—permeates the experience. A dangerous island setting and confrontations create sustained pressure as the protagonist unravels threats. The investigation and self-discovery invite reflection on choices, past, and identity.
What it's about
The core experience centers on playing Sherlock Holmes as an investigator gathering clues to solve the mystery of his mother's death. Unraveling a central hidden truth—the mystery surrounding the protagonist's mother—structures the entire narrative. A young Sherlock navigating a formative investigation to prove himself and hone his skills marks a passage toward becoming a legend.
How it plays
Branching conversation choices and player decisions shape outcomes and the investigation's direction. Multiple valid solutions using deception, violence, or wits suggest interlocking systemic rules allowing player-authored approaches. Character deduction and investigative abilities gate access to solutions and dialogue options.
How it's structured
An exotic Mediterranean island setting is explorable in a largely non-linear, player-chosen order as a core part of the experience. Explicitly designed to be played solo with no multiplayer component. Player choices regarding deception, violence, and deduction shape legacy and outcomes in meaningful ways.
Kindred games
Shares Detective, Mystery, Dialogue Trees, Mysterious.
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Shares Mystery, Detective, Open World, Dialogue Trees.
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Shares Detective, Mystery, Dialogue Trees, Mysterious.
Both lean into Detective, Mystery, Dialogue Trees, Mysterious.
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