
Sherlock Holmes: Crimes & Punishments
Crimes & Punishments lets you become the greatest detective of all time, Sherlock Holmes! Solve six high-profile, gripping and varied cases: murders, disappearances, spectacular thefts and sensational cases will sometimes take you to the realms of the fantastic in this stunning game of investigation in the fine tradition of the Conan Doyle novels. Crimes & Punishments offers you a large degree of freedom to make moral choices that go beyond merely seeing that justice is done: your decisions have a real influence on the game both in terms of your character’s reputation and the consequences that arise in a realistic and sometimes unexpected way. Will you listen to your moral sense, or will you impartially enforce justice?
What it feels like
Enigmatic secrets, clues half-glimpsed, and revelations withheld structure the investigative tension. The game invites reflection on evidence, moral implications, and the nature of justice.
What it's about
Playing a detective investigating crimes and gathering clues is the core identity of Sherlock Holmes and the game's primary purpose. Unraveling hidden truths through six distinct cases structures the entire experience. Victorian London provides a grounded historical-contemporary setting for the investigations.
How it plays
Interviewing witnesses and suspects via branching dialogue choices is a major investigation mechanic. Examining scenes, finding clues, and searching environments for evidence is fundamental to puzzle-solving. Deductive reasoning and connecting clues to solve cases is a core intellectual challenge.
How it looks and sounds
The camera follows Holmes from behind or over the shoulder during exploration and investigation. Characters are fully voiced in interviews and dialogue throughout investigations.
How it's structured
Six discrete cases are selectable investigations the player completes sequentially. Moral choices and deduction methods fork investigation paths into different outcomes and conclusions. Large explorable areas of Victorian London allow non-linear investigation and player-chosen order of clue-gathering.
Kindred games
Shares Detective, Mystery, Dialogue Trees, Mysterious.
Both lean into Detective, Mystery, Dialogue Trees, Moral Choice.
Shares Detective, Mystery, Dialogue Trees, Mysterious.
Both lean into Detective, Mystery, Dialogue Trees, Mysterious.
Shares Mystery, Detective, Dialogue Trees, Mysterious.
Both lean into Mystery, Detective, Dialogue Trees, Mysterious.
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