Solasta: Crown of the Magister cover art

Solasta: Crown of the Magister

2020Tactical AdventuresXbox Series X|S, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One

Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again. Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours. Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage. Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.

What it feels like

The game presents its D&D adventure sincerely, without irony or parody, embracing classic fantasy heroism.

Earnest60%

What it's about

A classic secondary world of magic, ancient cataclysm, and legendary artifacts anchors the setting. Uncovering truth and stopping a cataclysm from recurring mirrors a hero's journey against a great threat. Unraveling the truth of an age-old cataclysm structures the narrative drive.

High Fantasy75%
Heroic Quest65%
Mystery55%

How it plays

Grid-based turn-based tactical combat on a grid with positioning, verticality, and environmental interaction is the definitive core loop. Turn-based combat with initiative rolls, attacks of opportunity, and deliberate action sequencing based on the D&D 5.1 ruleset is foundational. Creating and directing a full squad of distinct characters with specialized roles is central to both design and narrative identity.

Grid Tactics Combat95%
Turn-Based Combat90%
Party Management85%
Character Builds80%
Class System75%
Environmental Puzzles65%
Skill Checks55%
Loot & Drops50%
Level Editor & UGC40%

How it's structured

The game is primarily designed and marketed as a single-player experience with deep character creation and party management. A bounded story arc with a beginning, middle, and end structures the main experience of uncovering the truth of the cataclysm. Deliberately authored dungeon layouts and story content contrast with randomized level design.

Single-Player75%
Campaign70%
Handcrafted World70%
Online Co-op65%
Dungeon Crawl60%
Local Co-op45%
Nonlinear Progression45%

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Turn-Based Combat88%Grid Tactics Combat82%Party Management85%Single-Player92%
Sea of Stars70% match

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Both lean into Turn-Based Combat, Campaign, Party Management, High Fantasy.

Turn-Based Combat95%Campaign90%Party Management75%High Fantasy80%

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